A bleak Russian survival adventure game about saving a plagued town is back
Pathologic is a bleak and harsh plot-driven survival open-world adventure game that was originally released in 2005 to a huge critical acclaim in Russia. But its international release was clouded by poor translation and a lack of marketing, so the game failed to reach its audience. Now we want to remake it to bring Pathologic closer to our original vision.
The campaign is live now: https://www.kickstarter.com/projects/1535515364/pathologic
Official Pathologic website: http://pathologic-game.com/
A plague breaks out in a remote steppe town full of weird local traditions. Three healers try to fight it: a scientist from the Capital, the son of a local shaman, and a half-crazed girl. Each of them has their own idea of how the terrible disease came to be, and what is real magic to one of them becomes backwards superstitions to another. Taking on the role of any of these doctors, you’ll try to overcome the invisible evil while doing your best not to succumb to the disease, to bandits, hunger, and fatigue; scavenging and bartering for pills, bread, and milk. But it’s hard to survive in Pathologic—the remake of a ruthless and critically acclaimed Russian survival adventure game from 2005!
What’s Being Remade
“Pathologic  is the single best and most important game that you’ve never played.”
— Quintin Smith, Rock, Paper, Shotgun
Original Pathologic was produced by an unexperienced team that learned a lot by trial and error in the process. Lots of details and ideas were abandoned in the process. Now we have the experience and the skills needed to make Pathologic work as is should have worked from the start. New Pathologic will have modern graphics; the script will be extended and reworked. There'll be an advanced AI in the game, and the mechanics will be thought through much better.
It's more than just a remake. It's a reimagining.
Ice-Pick Lodge is a Russian game development studio founded in 2002. So far we’ve released four games: Pathologic (2005), The Void (2009), Cargo! A Quest for Gravity (2011), and Knock-Knock (2013). We wouldn’t go as far as call ourselves artists, but our general philosophy is that games should give players food for thought, not just fun. We’ve been making survival games before it was mainstream. Pathologic (2005) was novel for its time. We’re glad that nowadays gaming has embraced survival—a genre that allows us to put the player in a really uncomfortable situation, not hold their hand on a walk through a theme park. So now we want to help the gaming industry make the next step, fully exploring the potential of survival.
You can find more media in the press kit or simply visit the campaign page (??????)!