In a recent statement, Sebastian Kaulitzki, Producer at Brain Stone GmbH has made the announcement that Pantropy is moving their Kickstarter up to February 6th, 2018, from their previously planned Nov 7th launch in order to add some polishing touches to their games alpha version. In his statement, Sebastian Kaulitzki announces what fans can expect.
"We have decided to delay the Kickstarter. Even at this early stage, we don't want to sell keys to a closed alpha that doesn't meet our standards. We rather delay it than launching an unpolished game. We don´t think that we're ready to launch the alpha yet. We'll give away a few keys during the Friday streams and will continue to work hard on the closed alpha. The Kickstarter launch will be moved to the 6th February." says Sebastian Kaulitzki, Producer at Brain Stone GmbH
Pantropy, currently in pre-alpha, is not just another survival game, the game offers a unique experience as a Sci-fi Mech/FPS Hybrid with RPG elements, along with having a strong focus on both PVE and PVP gameplay.
“Players won't find themselves in the typical deathmatch scenario. They’ll be able to choose a faction once they join a server. We built-in a feature which places a player among friends and other faction members the moment they are spawned onto a map, so potential enemies can be clearly identified.This limits the whole K.O.S. (Kill on sight) - factor.”, says Sebastian Kaulitzki, Producer at Brain Stone GmbH
An exclusive press demo will be available soon, all verified media outlets and streamers interested can request this demo here
View a recent live stream where the developers give a hands-on overview of the game in progress: https://www.youtube.com/watch?v=H_3294q70eI
About the Game
The game takes place on a post spacecraft, hostile alien world around the year 2100 AD. Generators create wormholes that connect planets and make the colonization of foreign worlds possible. Players band together in factions to endure the difficult challenges that unfold. Pantropy’s exciting FPS gameplay has players competing with each other (and the native inhabitants of Pantropy) for limited resources.
“We added this system to reduce frustration and to increase the cooperative gameplay experience for our players, we strongly felt a clear 2-Faction system was not present enough in other games out there on the marketplace today.”, says Sebastian.
Cooperative gameplay allows players to explore, gather resources, create custom bases, build mighty mechs individually or with others simultaneously, research new equipment, develop new technologies with an in-depth crafting system (almost everything in Pantropy needs to be crafted). Missions assigned in the game are designed to dynamically react to the player and influence the world around them.
Pantropy is set to hit Kickstarter February 6, 2018 and recently launched a campaign on Thunderclap reaching over 1.3 million reach thus far: https://www.thunderclap.it/projects/62125-pantropy-game-on-kickstarter
- PVE and PVP
- Farming automation
- Complex base building
- Personal modular mechs
- Enjoy an anti offline-raid system
- Multi-crew vehicles to get around terrain easier
- Global events for a unique experience every time
- Exotic alien world to explore in groups or alone
- Exciting first-person shooter and hardcore survival gameplay
- XP system and rewards, that allow players to specialize their skills
- In-depth crafting system: build custom bases, weapons, mechs, and more
- Factions that reward teamwork and lead to cross-faction competition for resources
- Zero pay-to-play or pay-to-win mechanics. Pantropy is a game of skill, collaboration, and resourcefulness
Current Platforms Slated for 2018/2019
Pantropy is currently slated for Steam in early access sometime in 2018, with a follow-up full game release scheduled in 2019. The alpha servers host up to 64 players simultaneously on a 64km² map and future releases will support highly populated servers, larger battles, and more powerful discoveries. Future stretch goals include: PS4, Xbox, and other possible developments may be mentioned during and after the Kickstarter campaign launching on February 6, 2018.
Video, Press Kit & Links
Press Kit: https://playpantropy.com/press
Pre-Alpha Trailer: https://www.youtube.com/watch?v=tJpSogMVFzk
Latest Twitch Broadcast: https://www.youtube.com/watch?v=A1EiSOSuLg0&t=2836s
Latest Dev Vlog: https://youtu.be/mYLv6Wo8A0Y
Pre-Alpha Gameplay Sample: https://www.youtube.com/watch?v=yHxH7l-rt3g&t=16s
Discord Forum: https://discord.gg/SSmC5n5
Follow on Social Media
About Brain Stone GmbH
Brain Stone was founded by Sebastian Kaulitzki in cooperation with Julian Kaulitzki in 2016. The duo started developing Pantropy in December 2015 and created Brain Stone GmbH to support their development efforts. Brain Stone is located in Potsdam, Germany and the team now consists of 16 people. Pantropy is Brain Stone‘s first game, but the creative minds behind it all have extensive experience working on previous games. Brain Stone is a product of passion. Everyone involved loves gaming and works day and night to make Pantropy a fantastic game that you will enjoy. Learn more at www.brainstonegames.com
Racheal A. Mack, Media Relations
Brain Stone GmbH