p>FOR IMMEDIATE RELEASE
- Single-player roguelike Card-Game with colorful world and art style
- Playable on Windows, Mac and Linux
- First Access starting October 10th on itch.io
- Special rewards for early supporters
Karlsruhe, Germany, 15th September 2017: The first ever post-apocalyptic single player card game gets ready to face the public. Starting on the October 10th Nowhere Prophet will be available on itch.io in “First Access”. “First Access?” you ask. Well, imagine if Kickstarter and Early Access had a baby: You can get it early, and you can get special rewards while you’re at it.
Nowhere Prophet: Roguelike deck-building game
Nowhere Prophet is a single player deck-building game. It is being developed for desktop PCs, with later console and tablet releases still under consideration.
The game is set in a post-apocalyptic world inspired by indian culture and sci-fi literature. Build a loyal band of followers and survive the journey across a broken world. Barely.
On the trail through the procedurally generated wasteland you will have to take charge of your convoy and fight your enemies in the tactical turn-based card game.. If you survive you can recruit new followers, find loot and improve your deck to better face the rising challenges ahead.
The game is designed to be a challenging trip through a strange world. Across multiple attempts the player can unlock different classes and convoys until finally they reach the Crypt and unlocks its mysteries.
First Access: Special Rewards for early backers
First Access means that people will have access to the game I’m still working on it. There’s content to build, interfaces to tweak and systems to be balanced before I will call a wrap on this. Generally this sort of thing is called Early Access but I’ve decided to go with the name First Access because two aspects are different:
First of all, the game will be available on itch.io, not on Steam, as the forefathers demand. So that’s different.
Secondly, First Access will feature crowdfunding-like rewards for the early supporters. These range from supporters being listed in the credits, suggesting an item for the game all the way to seeing your face represented as a boss enemy in the game. Itch has great support for this sort of thing.
Nowhere Prophet will launch in First Access starting October 10th. The final release on (Steam and other platforms) is planned for Q2 2018. That’s already way beyond the initial launch date, so pray I do not alter it any further.
Martin Nerurkar: Responsible for all this
So. Me. I’m a German indie developer and I’ve been working on games all my life. In fact I still have a box of board games I built as a 6 year old. They’re all pretty shit of course. I’ve since since joined into the games industry in 2008 before striking out as an indie/freelancer in 2011 with Sharkbomb Studios.
Since I can’t seem to stop working, I’m also heavily involved in the German indie game scene, being the co-founder of the Indie Arena community, and co-organizer of the Game Culture Club and Talk & Play events in Karlsruhe, Germany. Plus I’m the regional organizer for the Global Game Jam in Germany, Austria and Switzerland.
My bi-racial background (my mum’s German, my dad’s from India), my love for post-apocalyptic fiction and for card games inspired me to begin work on Nowhere Prophet. It’s my attempt at fixing what’s wrong with so many online card games and post-apocalyptic settings. No deck arms race, no card grind and no white dudes in leather jackets.