Powerful Animation Engine and Tool Chain Features New Graphical Network Management and Frame Buffering Capabilities
For Immediate Release
July 11, 2007
OXFORD, UK– July 11, 2007– NaturalMotion Ltd., award-winning developers of the highly-acclaimed euphoria and endorphin motion synthesis technologies, today announced the immediate release of morpheme 1.1, the latest version of its powerful animation engine and tool chain. Featuring new network management and navigation tools, source control support and frame buffering capabilities, morpheme 1.1 is robust middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time. morpheme 1.1 is available on Playstation?3, Xbox 360TM and PC. NaturalMotion will highlight morpheme 1.1 during SIGGRAPH 2007, booth number 603.
“morpheme has enjoyed tremendous adoption since its March launch and is being used by leading game studios for several AAA titles and MMOs,” said Torsten Reil, CEO of NaturalMotion.“morpheme 1.1 continues what we started in 1.0, which is to focus on designing tools that deliver ease-of-use and run-time performance that allow developers and animators to create amazing in-game character performances.”
morpheme consists of two components: morpheme:runtime and morpheme:connect. morpheme:runtime is a run-time engine optimized for PS3, Xbox 360 and PC, and ships with full source code. morpheme:connect is a powerful 3D authoring application that allows animators to graphically author blend trees and transition logic (based on Hierarchical Finite State Machines), modify and edit parameters through sliders and view the results in real-time. morpheme is designed as a flexible and open system and does not require the licensing of any other product. morpheme is also designed to seamlessly integrate with other middleware and DCC applications.
New features in morpheme 1.1 include:
• Graphical layers for easy network management and navigation
• Frame buffering and scrubbing of live networks allows straightforward review and debugging of character motion
• Navigator graph tree for easy hierarchy navigation
• Source control support
morpheme 1.1 is available now on Playstation?3, Xbox 360TM and PC. For more information, please contact Rhian Mulcrone at NaturalMotion at +44 (0) 1865 250 575 or via email at firstname.lastname@example.org. For additional information on NaturalMotion, morpheme, euphoria or endorphin, please visit www.naturalmotion.com.
NaturalMotion Ltd. is the first company to create 3D character animation software based on Dynamic Motion Synthesis (DMS), a technology that utilizes Adaptive Behaviours and artificial intelligence to simulate the human-nervous system. Based on Oxford University research on the control of body movements, NaturalMotion’s euphoria synthesizes 3D character animation in real time on Playstation? 3, Xbox 360? and PC, thus creating unique game moments and previously unachievable interactivity. NaturalMotion’s other DMS product endorphin creates off-line animation an order of magnitude faster than traditional techniques, and is widely used in the film and games industries, with customers such as Sony, Giant Killer Robots, The Mill, Capcom, Namco and Konami. NaturalMotion’s third product, morpheme, is the industry’s first graphically authorable animation engine designed to give animators full control over the look of their animations in-game.
For further information please visit NaturalMotion’s website www.naturalmotion.com, or join the 50,000 endorphin LE users at community.naturalmotion.com.
? euphoria, endorphin, morpheme and Dynamic Motion Synthesis are trademarks of NaturalMotion Ltd.
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