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Monumental double in the future 500

Nottingham, UK. 30 November 2007– MMO middleware and online game developer Monumental Games achieve double success in this year’s Future 500, published in UK national newspaper The Observer.

In the supplement, which identifies key figures in up-and-coming companies, both CEO Rik Alexander and Business and Marketing Manager Alan O’Dea were hailed as‘Rising Stars’.

From small tea producers to new energy stars, COURVOISIER? The Future 500 is‘a celebration of the collective passion and determination which is breeding business growth across the country’.

“Obviously it is an honour to be selected for inclusion in the Future 500, but I feel this is reflects the hard work of all Monumental employees as opposed to just being a personal accolade,” says CEO Rik Alexander.

The list of 500 individuals, representing ten business categories, has been developed in partnership with trade publications and judges. Luminaries worthy of praise were“picked because of their clear persistence, passion and devotion to achieving greatness in their professional life”.

Ed Bartlett, media category judge, from IGA Worldwide comments: "The quality of entrants to the media category has been astonishing, which bodes extremely well for the future media landscape in the UK.”

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For further information, please contact:

Paul Mayze, Business&Marketing Manager, Technology.

Monumental Games

Floor 2

11 King Street




E-Mail: paul.mayze@monumentalgames.com

Web: www.monumentalgames.com

Phone: +44 (0) 115 958 3178

About Monumental Games

Monumental Games (Nottingham, UK) is a game development studio specialising in the design, production, operation and management of large-scale consumer MMO game products for the global marketplace.

Monumental Games develop the Monumental Technology Suite (MTS), a complete MMO game development middleware solution. MTS enables MMO developers to focus on content development, product quality, creativity, added-value, USP features and innovation. MTS contains everything investors, publishers, developers, educators, governments, researchers and media/license owners need to take MMO products quickly, securely and cost effectively to market.

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