p>Partnering with the world’s leading mobile esport, Vainglory, Mogul Arena will provide players with exclusive content live from the tournament taking place in Singapore from December 14-17
- Mogul Arena has with worldleading mobile video game Super Evil Megacorp (SEM).
- Vainglory, published by SEM, is a flagship mobile esports game across both iOS and Android devices and has in excess of 20m registered users worldwide.
- Mogul Arenathe exclusive tournament platform provider of 2017 Vainglory World Championship.
- Vainglory is a flagship mobile esports game played on both iOS and Android devices, with over 20 million users worldwide.
- Mogul Arena Golden Tickets a significantly drive user acquisition.
- In the lead up to and during the World Championship, Mogul Arena will receive widespread sponsorship and marketing exposure,.
Hamburg, 8 December 2017 – Mogul Arena, the global automated online tournament platform for leading competitive games, will partner on its first large-scale tournament, the Vainglory 2017 World Championship which will take place live at the Kallang Theatre in Singapore from December 14 to 17. The partnership, which was initiated by Lagardère Sports, Super Evil Megacorp’s esports partner, will provide Esports Mogul with an extensive presence at the event itself and opportunities for an immersive social media campaign around the tournament to provide their users with additional and exclusive content surrounding the world’s leading mobile esport, Vainglory.
The Vainglory World Championship will see the 12 best teams from across the globe, including North America’s Cloud9, Korea’s Rox Armada and ACE Gaming, Indonesia’s Elite8, China’s Hunters, Japan’s DetonatioN Gaming, and Singapore’s home team, Impunity, compete in front of a live audience in the country where it all began to compete for the highest honor in Vainglory esports. Spectators will also be given a first look at the highly anticipated 5V5 mode with a global unveiling taking place live on stage just before the grand finals.
Esports Mogul is an ASX listed (ASX:ESH) esports media & software business, with an initial focus on Asia, Australia & Latin America. At its core is Mogul Arena – the world’s best tournament & matchmaking platform with full automation of major esport titles. Mogul Arena also provides a series of products and services for esports enthusiasts that allows them to compete at all levels across a range of titles and to consume exclusive content.
“The agreement with Super Evil Megacorp represents a major opportunity to grow the awareness and uptake of our world class Mogul Arena Tournament Platform for mobile esport. We are dedicated to providing our players and corporate partners with the best experience possible, and The Vainglory World Championship allows us to do exactly that.”
For further information, please contact:
Gernot Abl George Lazarou
Managing Director Company Secretary
EseSports Mogul Asia Pacific Limited EseSports Mogul Asia Pacific Limited
T: +61 419 802 653 T: +61 (08) 9429 8875
About Esports Mogul Asia Pacific Limited
Esports Mogul is an ASX listed (ASX: ESH) esports media and software business, with an initial focus on Australia, Asia and Latin America. At its core is Mogul Arena – the world’s best tournament and matchmaking platform with full automation for major esport titles.
About the Mogul Arena Tournament Platform Technology
Mogul Arena is proud to be the world’s best online essport tournament platform. Given strong game- publisher relationships, Mogul Arena is already deeply integrated with the leading global esesports titles, and is the only platform that allowsallowing completely automated tournament play and results across multiple games.
Mogul Arena sends data to the specific game’s application programming interface (API’s) to create matches for players directly in-game with invites. The game then sends data back to Mogul Arena’s API’s with finaliszed match scores.
Deep integration offers several very distinct advantages, including:
- Completely automated customizable eport tournaments
- Unsurpassed gamer experience, with faster tournament play instant results
- Rich in-game data aggregation and analytics
AnyANY game canmay be added to the platform within minutes for semi-automated tournament play, but Mogul Arena will continue to focus on deep integration with popular and up and coming PC and& mobile titles.
Mogul Arena iswill currently initially be availableavailable in English, withbut plans to will roll out immediately roll out localised language zationfunctionality in Thai, Spanish, Portuguese, Vietnamese, Chinese and& Indonesianlanguages.
About eSports Mogul Asia Pacific Limited
eSports Mogul is an ASX listed (ASX:ESH) esports media & software business, with an initial focus on Australia, Asia & Latin America. At its core is Mogul Arena – the world’s best tournament & matchmaking platform with full automation with major esport titles.
Esports is the video gamer equivalent to sport and is one of the fastest growing industries in the world. It is estimated that there are currently 2.2 billion gamers across all platforms globally and in 2017 the total video game market size is estimated at $116 billion
Vainglory, developed and published by Super Evil Megacorp, is the world’s #1 mobile essport video game for both iOS and Android smartphone and tablet devices. It’s a Multiplayer Online Battle Arena (MOBA) type game, similar to its PC counterparts Dota 2 and League of Legends, - but is more casual with a shorter game durationwith a shorter game time.
Vainglory’s highly anticipated 5 vs 5 player mode will be globally unveiled at the World Championship on Dec. 17, with superior gameplay and strategic depth, the most accurate and responsive controls and the best graphics and highest frame rates on mobile.
Not only does Vainglory sport the most accurate and responsive controls, but it has superior gameplay with strategic depth, as well as the best graphics and highest frame rates on mobile.
Esports (electronic sports) is watching or playing competitive video gaming. Leading titles include Call of Duty, Counter-Strike: Global Offensive, Defense of the Ancients 2 (DotA2), FIFA, League of Legends, and Rocket League. The global esports market is expected to make $1.5 billion by 2020. The global esports audience in 2017 was 191 million people, 80% under the age of 35 and 70% male (source: Newzoo). Online streaming channels Twitch and YouTube command the biggest audiences, although esports events are also now being broadcast on conventional TV and Facebook live.