Alexandre Bannwarth, a 1 st year design student at Victoria University of Wellington, New Zealand saw his dream weapon design forlsquo;Metro: Last Lightrsquo; become (virtual) reality when Ukrainian developer 4A Games offered to build his creation in-game.
Based on the novels by Russian author Dmitry Glukhovsky, the critically acclaimed video gamelsquo;Metro: Last Lightrsquo; is set in a bleak post-apocalypse, where the remnants of mankind struggle to survive in the Moscow Metrondash; the largest nuclear bunker in the world.
With modern technologies lost forever, these survivors have learned to fashion crude, hand-made weaponry scavenged together from scrap metal and spare parts.
Inspired by 4Arsquo;s incredible designs, Alexandre submitted his own - thelsquo;Multi Barreled Bicycle Shotgunrsquo; - in alsquo;Design a Weaponrsquo; competition run by gaming website GamePlanet.co.nz.
His winning design caught the eye of 4A Games, as did the competition judgesrsquo; tongue-in-cheek verdictndash;ldquo;It will be scandalous if 4A Games doesnrsquo;t release it as DLC (downloadable content) for the gamehellip;rdquo;nbsp;
Never one to shirk a challenge, 4A Gamesrsquo; team of weapon designers, led by Andrelsquo;Profrsquo; Prokhorov (an engineer by training who personally designed most of Metro: Last Lightrsquo;s unique handmade arsenal) have, with Alexandrersquo;s permission, done exactly that.
The uniquelsquo;Multi Barreled Bicycle Shotgunrsquo; is made from reclaimed bicycle parts and, like all of Metrorsquo;s handmade weapons, is based on sound mechanical principles that mean it could conceivably function in thelsquo;realrsquo; world.
ldquo;When we saw Alexandrersquo;s winning design, and GamePlanetrsquo;s mock challenge to 4A Games we knew we had to try and make this happen,rdquo; said Huw Beynon, Global Brand Manager for Metro: Last Light at Deep Silver, the gamersquo;s publisher.ldquo;4A Games spent many hours making this design a reality, with all the care and dedication they afforded their own designs.rdquo;
"Alexandre's concept for the Bicycle Shotgun was the perfect blueprint for our weapon designers." said Andrew Prokhorov, Creative Director and co-founder at 4A Games. "When we first saw his design, we immediately saw the potential - it is a fitting addition to the Metro arsenal, and the team enjoyed the challenge of bringing it to life it in-game."
The Multi Barreled Bicycle Shotgun appears in the latest DLC pack for Metro: Last Light, the aptly namedlsquo;Developer Packrsquo;, available to download now.
For the full story on how Alexandrersquo;s design became reality, including his own design notes and work-in-progress images taken from 4Arsquo;s development process, visit GamePlanet.co.nz.
About Metro: Last Light
It Is the Year 2034.
Beneath the ruins of post-apocalyptic Moscow, in the tunnels of the Metro, the remnants of mankind are besieged by deadly threats from outsidendash; and within. Mutants stalk the catacombs beneath the desolate surface, and hunt amidst the poisoned skies above.
But rather than stand united, the station-cities of the Metro are locked in a struggle for the ultimate power, a doomsday device from the military vaults of D6. A civil war is stirring that could wipe humanity from the face of the earth forever.
As Artyom, burdened by guilt but driven by hope, you hold the key to our survivalndash; the last light in our darkest hourhellip;
The plot of Metro: Last Light was written by Dmitry Glukhovsky, acclaimed author of the novel Metro 2033 which inspired the creation of both video games. Glukhovsky personally contributed the vast majority of dialogue in Metro: Last Light. Glukhovskyrsquo;s novelsldquo;Metro 2033rdquo; andldquo;Metro 2034rdquo; have sold more than two million copies worldwide. In 2013, his latest bookldquo;Metro 2035rdquo; will be also available outside of Russia. The film rights forldquo;Metro 2033rdquo; were bought by Metro-Goldwyn-Mayer (MGM), the movie is currently in development.
About Deep Silver
Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.
Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, the grim post-apocalyptic future of the Metro series and action packed role-playing from the Sacred world. Upcoming highlights from Deep Silver include Dead Island: Epidemic and Sacred 3. Deep Silver also owns the development studio Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com
Koch Media is a leading producer and distributor of digital entertainment products (software, games and films). The company's own publishing activities, marketing and distribution extend throughout Europe and the USA. The Koch Media group has more than 19 years of experience in the digital media business, and has risen to become the number one distributor in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Kaspersky Labs, NC SOFT, Sega, Square Enix and Tecmo-Koei, etc. in various European countries. With Headquarters in Planegg near Munich/Germany, Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux and the United States. www.kochmedia.com
About 4A Games
4A Games is a computer game development studio based in Kiev, Ukraine. The studio was established in December 2005 by the veterans of Ukrainian game industry, with the aim of developing premium quality computer games for high-end PCs and next generation consoles supported by the in-house developed "4A Engine".
At the heart of the company are around 80 talented designers, programmers, artists, sound specialists and writers, with years of experience in software development and computer games in particular.
Creative Director Andrey Prokhorov has this to say about the studio:
ldquo;The Ukrainian game development industry was formed from self-taught people, enthusiasts who learned by trial and error. Coming from various backgroundsndash; engineers, musicians, movie directors, painters, scientists and even the military - this diversity gives our studio a certain uniqueness in the way we create games. All new people are carefully selected to fit perfectly into the team. We never pursue quantity to the prejudice of quality, and the smaller size of our studio allows for a unique creative process in a friendly atmosphere.rdquo;
copy; Deep Silver, a division of Koch Media GmbH, Austria