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Maiet Entertainment ships the first game to maximize its performance with Umbra 3 rendering optimization middleware

RaiderZ MMORPG brings next generation graphics to the genre with the help of Umbra

Helsinki, Finland (August 22, 2012) -? Umbra Software, the developer of state of the art rendering optimization middleware, announced today that the MMORPG RaiderZ from Maiet Entertainment (Korea) is the first game to ship using Umbra Software’s latest middleware suite: Umbra 3. RaiderZ was recently launched in Korea and is currently in closed beta in Western markets.

Several game developers across the world such as ArenaNet, Bungie, Remedy and Square Enix Inc., are utilizing Umbra 3 in upcoming games on various platforms.

RaiderZ is a free to play action-based MMORPG, which is set in the fantastical land of Rendel. Massive, vicious beasts roam the land and these mutated creatures are slowly taking over so it’s up to a team of champions to fight the creatures and wrestle back control by using a variety of strategies that require team work.

Maiet uses Umbra 3 to provide an occlusion culling system for RaiderZ and making sure the game’s beautiful and massive environments are brought to life in the most optimized fashion possible.

“We have been searching for an optimization program to provide as high quality of a game as possible. We wanted to use the best middleware to demonstrate our dedication and ability in the end product and Umbra 3 was a great choice. RaiderZ team now uses Umbra 3 for the optimization process and we think that it helps a lot in making RaiderZ run perfectly” said Yoo Jong Mun, the Engine Programmer of RaiderZ.

“We are excited to see RaiderZ out there in gamer’s hands as it’s the first game available taking full advantage of Umbra 3. There is a huge amount of games in the pipeline using Umbra 3 so this is only the beginning” stated Otso M?kinen, the Chief Technology Officer of Umbra Software.

RaiderZ is now available in Korea and will be available later in Europe and the US.

Umbra 3 is the latest rendering performance optimization suite from Umbra Software. It offers a dynamic and automated occlusion culling solution which is ready for the demands of next-generation videogames enabling the rendering of massive, streaming worlds with huge object counts. Umbra 3 significantly lessens the per-object processing overhead with its powerful culling system which improves rendering performance. This enables the creation of more detailed, dynamic environments and worlds for the players to experience.

Umbra 3 is available for evaluations from http://www.umbra3.com

For further information, please contact

Thomas Puha

Visibility optimizer

Thomas<@>umbrasoftware.com

Mobile: +358 50 3590 432

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About Umbra Software

Umbra Software Ltd. ( www.umbra3.com) is a graphics software technology company founded in 2007

and based in Helsinki, Finland. Umbra Software specializes in occlusion culling, visibility and rendering

optimization technology and provides middleware for all major console hardware platforms, mobile

devices and the PC.

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