Six Downloadable Videos Teach Techniques for Generating Real-time Content and Levels for Game Development and Other Applications
For Immediate Release
Oct. 22, 2007
San Mateo, Calif.— Oct. 22, 2007— Luxology? LLC, an independent technology company developing next-generation 3D content creation software, today announced“The Alley,” six new tutorials that explain how to harness modo™’s modeling, painting and baking tools to produce efficient, high-quality 3D assets found in a gritty urban back alley. Featuring more than three hours of instruction by Luxology’s Andy Brown, the training videos offer expert guidance on using modo’s modern toolset to produce realistic, lightweight 3D objects and lush scenes that can be used in game, film and video production. The Alley videos can be purchased individually or in two separate albums that contain three videos each. They are available now on Luxology’s website at http://www.luxology.com/store/training_series06.aspx.
The Alley tutorial series employs modo, imageSynth™ and Adobe? Creative Suite? 3, and was developed with expert input from Seneca Menard at id Software. Album one focuses on creating real-time assets and includes three videos on the following topics: low polygon geometry and UV mapping; normal and ambient occlusion baking; and object painting. Album two concentrates on texture painting and baking for real-time objects and level design; it includes three individual videos devoted to the following topics: structuring and texturing a game level; additional instruction on object painting; and baking illumination.
Pricing and Availability
The six new instructional videos are sold individually for USD $10 each or in two separate albums priced at USD $25 each. Sample geometry and images, including 14 highly useful“grime” maps (ideal for use with modo’s image ink feature), are also provided in addition to the downloadable movies that accompany The Alley training series. For more information or to purchase please visit http://www.luxology.com/store/training_series06.aspx.
modo is an award-winning 3D modeling, painting and rendering software designed to accelerate the creation of world-class models, associated color and normal maps, and ultra high-quality renderings. modo’s modern workflow and advanced toolset deliver increased productivity and performance for 3D artists working in a variety of disciplines including product design, architectural visualization, packaging design and a variety of entertainment industries. modo’s innovative and powerful artist-friendly toolset offers one of the fastest paths to creating great content for games and is a recipient of the renowned Game Developer Front Line Award (Best Art Tool category) for 2007.
Based in San Mateo, Calif., Luxology? LLC is an independent technology company developing next-generation 3D content creation software that enhances productivity via artist-friendly tools powered by a modern underlying architecture. Founded in 2002 by Allen Hastings, Stuart Ferguson and Brad Peebler, Luxology is home to some of the top 3D engineering expertise in the industry. More information on Luxology, its flagship product modo™, a gallery of artists’ images and the active modo community is available online at www.modo3d.com.
? Copyright 2007 Luxology LLC. Modo, imageSynth and Nexus are trademarks of Luxology LLC., in the USA and/or other countries. All products or brand names mentioned are trademarks or registered trademarks of their respective holders.
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