Lace Mamba Global today releases a fresh batch of screenshots for the upcoming art theft adventure Memento Mori.
The forthcoming Mystery-Adventure Memento Mori features no less than six different endings. And the player’s decisions alone determine which of the six possible fates the two investigators will meet in the end. The Russian policewoman Lara and the French ex-art counterfeiter Max investigate a mysterious art robbery in Saint Petersburg in Memento Mori.
The ending of Memento Mori depends on how the player tackles crucial tasks: There are several so-called key scenes for the two playable characters Lara and Max. They are spread across the entire game and allow for a number of different solutions. This means that the key scenes are hidden e.g. in puzzles or dialogues.
For example, Lara must prove she is a thoroughbred policewoman who thinks things through before she acts, even in dramatic situations. Even moral decisions such as unfriendly answers can have an effect on the game’s ultimate ending.
The exact details of the grand finale cannot be predicted right up to the end thanks to the key scene technique. The entire fate of both main characters ultimately depends on the player?s previous decisions. Their life and their future depend on it because one thing is for sure: The Secret Order of“Ikuinen nukkuja” (engl.“The Eternal Sleeper”) is even capable of murder. For centuries, the members have been protecting a small number of valuable works of art that were painted in the face of death.
The alarm system in the famous Saint Petersburg Eremitage Museum was sabotaged during the latest coup. The perpetrator then switched a priceless work for a copy. Police Captain Sergej Vasilievic Ostankovic puts Larisa“Lara” Ivanova Svetlova, expert for art thefts, on the case undercover. At the same time, he has the means to force the ex-art counterfeiter Maxime“Max” Durand to help out. Together they have to track down the culprits. Their investigations take them on an exciting journey across Europe. But Max and Lara do not yet realise which powers they are really facing.
Lace Mamba Global will release the product in English speaking territory on 12th February 2010 with a RRP of?19.99
-3rd-person Point&Click Adventure
-Two playable characters (Max and Lara) Publisher
-Mystery-thriller story about a secret order, dtp entertainment
art thefts and the Angel of Death
-Six different endings Developer:
-Rendered cut scenes Centauri Production
-3D Environment and inventory Cinemax
About Lace Mamba Global.
Jason Codd on the recent formation of the label:
“The formation of Lace Mamba Global is a massive step for Mamba Games and we are delighted that this will give us the next step needed to move into next generation and become a real player. Lace Group are the largest DVD distributor in the UK and they have masses of experience and a terrific team, this merger can only be positive and we have been impressed by the visions they have for the video games market. Bringing together the 2 teams to create a large organization will allow us to fulfil our ambitions and we are already planning our PS3 and X360 development strategy for 2011. We will still be independent and look to work with studios of all sizes but of course with the financial investment, we now have substantial budgets to work with and we will be carefully selecting the products that we feel will work in our schedule".
The two companies bring a wealth of knowledge and experience to the table.
Mamba Games was set up by Robert Neilson in 2008 and since then the team and the catalogue has grown substantially. However as reliable and cost effective production, sales and distribution is key for any company and more so for an independent publisher in the current climate Mamba have now joined forces with Lace.
Lace Group, headed by Adam Lacey has a fully established production and sales team based in the UK that work closely alongside their sales partner Sony DADC so that Lace are able to ensure a smooth process from delivery of assets through to retail.
With every aspect now in house LMG are focused at establishing themselves as a serious competitor in the games market- globally.
Adam Lacey of Lace International explains why he thinks the formula will work,
"we are independent, focused and very experienced in the market place. Mamba brings a huge amount of ambition and expertise to the table with an established network of global customers and sales and distribution agreements in place. We intend to really shake up the games market and become a very creative and dynamic force in the games business over the coming months and years".