FOR IMMEDIATE RELEASE
A long time ago, somewhere in a land of knights in shining armours and burning peasants... an indie game was released.
As of today 284 322 people have played the independent multiplayer game King Arthur's Gold alpha version. After 14 months of work the 2 man team Max and Michal also known as Transhuman Design have released the Beta.
"The aim is to create the most entertaining 2D action multiplayer game ever made. This is my mission - to combine PvP combat, medieval warstrategy, team cooperation and lots of pixel art violence" says Michal Marcinkowski also known from his multiplayer game Soldat ( http://soldat.pl).
More info in the official release news:
Beta mini-TRAILER VIDEO:
King Arthur's Gold aka KAG, is a 2D cooperative war game played with up to 32 players. Play as Knight, Archer or Builder in a large medieval world with physics allowing the construction (and destruction!) of medieval fortresses. KAG blends the creative aspects of Minecraft, the medieval strategy of Age of Empires 2, with fast class-based team-driven gameplay of Team Fortress 2, sprinkled with the extreme addictiveness of the teams previous game Soldat.
King Arthur's Gold was started in 2011 by Michal Marcinkowski. Completely self-funded, self-coded, self-marketed and literally made in a bedroom. Later joined by pixel artist and co-designer Max Cahill and musician David Pencil (of PennyArcade). Initially released undercover, the game's alpha version popularity kicked off because of its innovative multiplayer game design and features - mentioned on PCGamer, Kotaku, Rock Paper Shotgun and winning several indie game awards (including Best Game of the Year). After that the developers hid quietly in their dungeons to totally repaint graphics, re-design and recode the engine to use scripts (and boost the modding community). Following the Minecraft model it is now a new game (with the former alpha being called KAG classic) released as KAG Beta in mid-2013.
- <*>32 players realtime multiplayer*> <*>State of the art retro pixel graphics*> <*>2 teams*> <*>3 classes: builder, knight and archer*> <*>Drivable catapults and battleships*> <*>Bison taming*> <*>Collapsible physics based on construction support*> <*>Medieval sword duels*> <*>Shark riding*> <*>Building castles and traps*> <*>Technology research and trading*> <*>Dynamic 2D water and fire*> <*>Wilhelm's scream*> <*>Available on 3 platforms (Windows, OSX, Linux)*> <*>Just 9.99$ for months of fun + full access to game's scripts and modding*>
About Transhuman Design:
Transhuman Design (THD) is an independent development group started in 2011 led by Michal Marcinkowskilsquo;MMrsquo; - developer of Soldat the indie classic which directly inspired games like N, Showdown Effect and Take Arms. Since then, MM has surrounded himself with a handfull of like-minded people from around the globe in order to do one thing: dominate the world with the most entertaining multiplayer game of all time!