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Indie Game 'Sticks & Starships' Makes Public Debut with Cinematic Trailer


Virginia Beach, Virginia , US – April 08, 2014 – “Sticks & Starships”, a sci-fi-fantasy title, with voxel-based sandbox gameplay, makes its public debut with cinematic trailer and project webpage. A consumer demo is projected for release in Q2-Q3 2014.

In Aloft Studio's flagship offering, “Sticks & Starships”, players will assume the role of a primitive tribal culture, on its way toward developing an industrial civilization, and eventual galactic empire; unlike past games addressing this subject, the player experiences most of the action from ground level, as they learn to collect resources, refine products, and build many classes of structure with increasingly sophisticated automation.

Players will explore a randomly-generated, 96 square-kilometer home planet, and wander through dozens of underground strata stretching over a kilometer deep. They will learn crafts such as masonry, mill-work, metallurgy, and alchemy. They will be encouraged to use scientific reasoning to solve problems, such as the breeding of genetic hybrids. They will also be challenged to construct complex systems such as nuclear reactors, materials refinement plants, and even aerospace systems such as interplanetary rockets.

The title seeks to learn from previous procedural-world voxel-games, refining a proven formula of modularity and emergent gameplay, and add to it the empirical “tinkering” element present in today's engineering games.

For additional information on “Sticks & Starships” or Aloft Studio (or for a press-kit, image-pack, or trailer), contact Dennis Varvaro or visit http://www.aloftstudios.net/ .

Aloft Studio is an independent computer games start-up, founded in 2012 by the union of 29-year-old C++ coding and engine specialist Chris Bolton, and 27-year-old architect and artist Dennis Varvaro. Aloft Studio's stated goal is to create intelligently-crafted applications which advance the concept of computer games as a celebration of logic, reason, and humanist ethics, and promote meaningful inter-player experiences through collaboration.


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