Düsseldorf, 2017-08-08: Plunging into the fascination of virtual reality together with friends sharing the same space – that is the kind of experience the Holocafé aims to provide. The German startup was the first to launch a VR arcade venue with dedicated multiplayer experiences in the country last year. This weekend, the company starts rolling out its franchise with two new venues in the cities of Aachen and Troisdorf.
The venue in Aachen will focus on virtual reality only, whereas the Troisdorf venue follows a store-in-store concept, combining lasertag and virtual reality in one location. The main attraction for both locations are multiplayer rooms for 2-4 players, in which they share the same physical and virtual space, allowing them to interact and communicate openly.
The Holocafé franchise currently features three exclusive games that are created by the company’s in-house developers:
- Holo Arena: A cooperative arena shooter
- Carpe Lucem: A multiplayer version of the HTC Vive launch puzzle game
- Chaos Commando: A party game parodic to co-op titles such as Bridge Crew
CEO Sebastian Kreutz on the franchise expansion: “We have heavily invested in developing an operating software for our franchise partners, allowing them to automate most processes. In addition to our growing and exclusive multiplayer games catalogue, our platform provides online booking, payment, processing of age rating and facility automation. We’re closely collaborating with our franchise partners to develop the platform further. Soon, players will be able to order their drinks in VR.”
The company is currently constructing a 600 m² flagship store in Düsseldorf whilst preparing additional venues to launch across the country with the goal to be the #1 brand for location-based VR entertainment in Germany.
The founders will host a talk about the first year of location-based multiplayer VR at the devcom developer conference, which will take place from August 20 th to 21 st before gamescom in Cologne.
The company was founded in early 2016 in Düsseldorf, Germany by former indie developers and employees of Ubisoft with over 15 years of game development experience. The company’s goal is to create a sustainable VR entertainment ecosystem with content and technology dedicated to out-of-home entertainment. The company is funded by the international games industry accelerator GTR ( http://globaltopround.com/).
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