LONDON , UK - 9th August 2017 –For immediate release: State of Play’s new game KAMI 2 comes to Google Play 10th August 2017.
State of Play, makers of the BAFTA winning Lumino City and the Apple Design Award winning INKS are delighted to announce the release of their game KAMI 2 on Google Play this Thursday, 10th August 2017.
It’s free to download and you can get the game on Google Play here: https://play.google.com/store/apps/details?id=com.stateofplaygames.kami2&hl=en_GB.
KAMI 2 was an instant hit on iOS, becoming Editor’s Choice worldwide and being downloaded 5 million times.
The game has been improved since its first release on iOS, with a Challenge mode added plus over a million levels created by players.
As well as over a hundred new puzzles created by us, players can now build their own and share them with the world. To date, over a million levels have been created by players, and you can play the best of these in the Daily and Challenge modes.
Please read on for a look at all the exciting features and a peek behind the scenes.
Worldwide Release date: Thursday 10th August 2017
Official Website http://kamipuzzle.com
State of Play Games
MORE ON KAMI 2
Puzzles, perfected: BAFTA winning State of Play announce their latest puzzle game KAMI 2 is coming to Google Play on August 10th 2017.
?The calming yet addictive puzzle game is back!
?With over 100 hand-crafted puzzles, Kami 2 takes you on a mind-twisting journey that combines logic and problem-solving.??Can you achieve perfection??Flood each puzzle with a single colour in as few moves as possible to claim a 'Perfect' sticker. But watch out for subtle new tricks and fiendish surprises.??Want even more??Beat the global Daily challenge, earn a winning streak and compare your scores to other players. Test yourself on thousands of user-generated puzzles, uploaded daily. Plus see how big a streak you can get in the endless Challenge.??Get creative and take on the world?Craft your own KAMI designs using the Puzzle Builder. Design and share your creations, send them to your friends and challenge the world to beat your score.
Below, State of Play give some background on what inspired the game and a peek behind the scenes.
How KAMI 2 started
The original KAMI became a surprise hit for State of Play, its blend of calming paper folding, beautiful aesthetic and clever puzzles proving highly successful combination. "I think we knew we were on to something when we saw people playing it on their daily commute", says Creative Director Luke Whittaker, "We had somehow hit the sweet spot."
KAMI was the result of an experiment by State of Play developer Dan Fountain during 'twenty-percent time' - one day a week where the pair would take time off to experiment with new ideas. Gradually they spent more time on it as the idea looked more and more promising. "It was amazing to give this idea the time it deserved and see it blossom into something successful," says Dan, "but even when it was done we knew there was so much more we could do with it."
How KAMI 2 puzzles were made
After State of Play released their ink-painting pinball game INKS in 2016, there was finally time to push all the ideas they had for KAMI further. The first thing they did was a simple twist: changing it from the squares of KAMI to triangles in KAMI 2. It suddenly opened up thousands more possibilities. "Triangles join to each other very differently to squares. It gives you so much more freedom within a small area to create interesting joins and patterns. We can now have puzzles which do many things on just one sheet of paper."
Using this new design Dan and game designer Steffan Glynn developed over a hundred new puzzles, each of which designed with the same thought for the player as the original. Puzzles concepts are introduced carefully, and then spun on their head in a constant game of one-upmanship between player and designer. "We had some wonderful comments about KAMI. People would say 'I felt like I was having a conversation with the makers, I never get that in other games.' That's exactly what we've aimed to do again with KAMI 2, on an even bigger scale.'
Build your own KAMI 2 Puzzles
The greatest upgrade in KAMI 2 comes with the introduction of 'Build' mode, a puzzle builder which lets players create their own and share them with the world, plus the ‘Explore’, ’Daily’ and ‘Challenge’ modes which allow players to play these levels. It not only adds creativity to the experience, but gives everyone access to potentially endless number of new levels created by puzzle designers everywhere. To date over a million levels have been created by players.
“Maybe you’ll even become a star puzzle designer.” explains Steffan, “We've seen people make levels more amazing than we imagined."
The new triangular aesthetic only adds to the creative possibilities, as Dan explains: "We're seeing people create pictures with it, build little houses which turn into puzzles, draw faces and landscapes, we can't wait to watch the online community thrive like this." In addition to a raft of colour packs people can unlock to use by playing the main game, they can also buy special packs of patterned paper, and fold out patterned trees, mountains and rivers, architectural features, or pop-art like designs.
Daily and Challenge modes
Curating the Best Puzzle Design Talent
State of Play will be curating the best of the puzzles created around the world into a Daily and Challenge modes, so you can come back each day for your next fix, a bit like you might play a crossword or sudoku. "We’re showcasing the best creativity from players around the world," says Luke, "hopefully it'll delight players if their level is selected to be one of the of best and shared with players everywhere."
Free to Play
A game to play over your morning coffee
State of Play craft beautiful, highly crafted games like Lumino City and INKS which are usually paid games. But KAMI 2 will be free to play on Google Play. "I'd love it if this became the game everyone played over their morning coffee.” says Luke, “We want this to be the best of both - the quality and feel of a Premium game, but for free."
The craft of KAMI 2
State of Play continue to craft their puzzles by hand, and the paper folding in KAMI 2 was created from real paper, cut in their studio using scalpels then photographed. "We took photos from multiple lighting setups," explains Dan, "allowing us to build a 3D lighting model of the paper, including all the fine texture of it, in Unity. All the puzzles are now lit dynamically, and the folds cast realistic shadows across the paper as you play the puzzle. It's a whole step up in terms of visual quality with the KAMI 2."
"All our concept art was created by hand too," says Steffan, "I was building miniature versions of the game levels from coloured card to give us a target image which we could match with dynamic lighting when we moved into our 3D software."
About State of Play
State of Play Games is an Indie games team based in London, making lovingly crafted games. Since Lumino City's launch on Steam & iOS it has won the BAFTA for Artistic Achievement and an Apple Design Award in 2016 for their game INKS.
State of Play was formed in 2008 to create beautiful handmade games and animations. The teams core is made up of just five people. In their creative process they work with award-winning architects, artists, model makers and props designers to bring their vision to reality.
Co-Founder, State of Play