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GCDC Announces Full Conference Schedule

Speakers and Attendees From More Than 35 Countries at This Year's Conference

GC Developers Conference (GCDC)

(August 20–22, 2007)

Leipzig, Germany– July 19, 2007

The GC Developers Conference (GCDC) today released the schedule for its fifth annual conference, Europe’s most important platform for developers, taking place at the Leipziger Messe August 20-22, 2007. The three day conference features speakers and attendees from more than 35 countries around the world and gives attendees a global view of the games industry in a concentrated program.

This year’s conference features keynotes, lectures, and panels focusing on next-generation consoles, PC, mobile entertainment, MMO development, and engine technology from industry leaders, as well as presentations from noted academics.

“GCDC 2007 will be a focal point for the game industry as we explore all aspects of development, business, production, and science as they relate to games,” said Frank Sliwka, director of GCDC.“We will announce additional keynotes and very high-profile panels in the coming weeks.”

“We had a tremendous number of potential speakers this year and the task of deciding which topics and speakers to choose has been an intense process because there is so much going on in the industry right now,” said Sean Kauppinen, GCDC advisory board member, and vice president of Kohnke Communications.“The board feels that we have put forth a top-notch program and we look forward to the reaction of the conference attendees.”

Speakers confirmed for GCDC 2007 include:

    <*>Julian Eggebrecht (USA) <*>Peter Molyneux (UK) <*>Michael Capps, Epic Games (USA) <*>Mark Rein, Epic Games (USA) <*>Mark Morris, Introversion Software (UK) <*>Ken Ralston, Big Huge Games (USA) <*>Cathy Campos, Panache (UK) <*>Doug Whatley, Break Away (USA) <*>Michael Lewis, Cryptic Studios (USA) <*>George Bain (UK) <*>Christopher Schmitz, 10Tacle Studios (Germany) <*>Dr. Michael Wimmer, The University of Vienna (Austria <*>Alexander Fern?ndez, Streamline Studios (The Netherlands) <*>Amir Taaki, Crystalspace (Finland) <*>Jeff Strain, ArenaNet (USA) <*>Vlad Ihora, Telia Sonora (Sweden) <*>Barbara Lippe, Avaloop (Austria) <*>Pamela Kato, The GamerX (USA) <*>Uwe Nikl, Level 3 (UK) <*>Matt Firor, Ultra Mega Games (USA) <*>Konstantin Ewald, Osborne Clark (Germany) <*>John Smedley, Sony Online Entertainment (USA) <*>Cindy Armstrong, Webzen (USA) <*>Jennifer MacLean, Comcast Interactive Media (USA) <*>Chris Mottes, Deadline Games (Denmark) <*>Jeff Hickman, EA Mythic (USA) <*>Jeffrey Steefel, Turbine, Inc. (USA) <*>Don Daglow, Stormfront Studios (USA) <*>Jason Manley, Massive Black (USA) <*>Patric Palm, Hansoft (Sweden)

GCDC will announce additional speakers and lectures in the coming weeks. To register for the conference, or get more information, please visit: http://www.gcdc.eu

GCDC 2006 retrospective

Last August 21-23, 650 conference participants from 20 countries attended the GCDC in Leipzig. Speakers included Bob Bates (USA), Don L. Daglow (USA, President/CEO, Stormfront Studios), Graham Hopper (USA, Senior Vice President/General Manager, Buena Vista Games Inc.), Peter Molyneux (UK, President, Lionhead Studios) and Bill Roper (USA, CEO, Flagship Studios), among others.

Media Contacts:


Stephan Reiss, Press Officer, GCDC

+49 (0) 341– 678 8186


North America

Sean Kauppinen, Kohnke Communications

+1 415-777-4000


Contact for sponsors, speakers and participants:

Frank Sliwka, Project Director, GCDC

+49 (0) 341 - 678 8288


GCDC on the internet:


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