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GameCity8 Aims For Love, Power Lunches and Hokum

Latest update from annual festival reveals a diverse mix of interactive entertainment and thought-provoking discussion and debate www.gamecity.org

Nottingham, UK – 4 October 2013/… GameCity, the world’s friendliest videogame festival, today revealed more details about GameCity8 which will take over the city of Nottingham between Saturday October 18 and Saturday October 26, 2013.

GameCity is a Nottingham Trent University project that organises events through the year culminating in the festival each autumn.

This year, UK industry stalwart Martin Hollis ( GoldenEye 007, Perfect Dark, Bonsai Barber) will be unveiling his new game that’s all about love… or the relationships that spring when two strangers meet.

The interactive Aim For Love will be on one of the big screens in Nottingham’s Old Market Square every evening between 5:30pm and 6:30pm from Saturday 19 October.

Martin Hollis, Aim For Love’s creator said: “The idea is that you’re in Old Market Square and you can see yourself on these screens. There’s someone operating a circle on the screens who can pick two people from the crowd in the square, who then go off together.

“The chosen couple then become the operators of the circle who pick two more faces from the crowd. What develops between these two strangers may be friendship, it may be love in the long-term, it may be nothing – but the real game involved in Aim For Love may well be the relationships that evolve and develop between real human beings.”

A talk from gaming and social media culture journalist Leigh Alexander on Tuesday 22 October compares the current state of video game culture to similar shifts that happened in music, film, fashion and attitudes between the late 80s and early 90s. On the same day, Tale of Tales’ Auriea Harvey and Michaël Samyn will be giving a talk about their latest project, Luxuria Superbia.

Every lunchtime during GameCity8 Guardian journalists Keith Stuart and Cara Ellison will be hosting Cara & Keith’s Power Lunch! Expect lively discussion and debate with special guests each day, live from Antenna on Beck Street, with the show being streamed via the Guardian website.

A variety of game exclusives are already confirmed for GameCity8, including the global reveal of Silent Enemy, the anticipated title from the creators of Papo & Yo on Wednesday 23 October. There’s also a first-play of Somethin’ Else’s Papa Sangre 2, at midnight, in the most haunted building in England: Nottingham’s Galleries of Justice.

On Thursday 24 October playwright and games enthusiast Lucy Prebble ( Enron, Secret Diary of a Call Girl) and Steve Gaynor, Lead Designer of Gone Home will be discussing narrative, writing for different mediums, and their own individual approaches to telling stories.

Gone Home will also be a focus of a director commentary from Steve Gaynor on one of the Old Market Square big screens on Friday 25 October. It will be joined by Hohokum, the forthcoming multi-platform PlayStation title from Honeyslug Studios, who will host a public demonstration of the critically-acclaimed title.

To contact GameCity email info@gamecity.org, telephone 0115 993 2359.

To find out more about GameCity visit www.gamecity.org or follow the team on Twitter @gamecity and Facebook www.facebook.com/gamecity.nottingham

Ends

Notes to editors

GameCity8

The GameCity8 festival will take place between Saturday October 19 to Saturday October 26 at venues across Nottingham city centre, including the Old Market Square, Nottingham Trent University’s Newton Building and Nottingham Contemporary art gallery.

GameCity, a Nottingham Trent University project, organises events through the year culminating in the festival each autumn. This year two giant screens in Nottingham’s Old Market Square will form the festival centrepiece.

Called simply Two Big Screens, the five metre by three metre screens will be used to showcase games developed especially for GameCity8 by well-known developers.

A different game will feature each day and the screens will be moving overnight so visitors who left the square with the screens facing each other for that day’s gaming might return in the morning to find the screens flat on the floor ready for the next day’s fun.

Events throughout the city centre will include:

·       Family Takeover at Nottingham Trent University’s Newton building on Saturday October 19 and Sunday October 20 – including the results of a GameCity and Confetti Media project involving Nottingham Schools. Pupils were asked to build their version of Nottingham using the Minecraft game and the results will be printed out using 3D printing technology.

·       GameCityLimits  on October 23 and October 24 - a vibrant conference exploring the fringes and boundaries where videogames and interactive culture intersects business and media. It will feature media industry leaders such as Macmillian, Channel 4, EMI and Wellcome coming together for a round of presentations, talks and panel discussions. Business-focused sessions will explore new directions and commercial advice for businesses, helping them navigate and collaborate within the cross-sector commissioning landscape.

·       Off the Map competition at Nottingham Contemporary on Wednesday October 23 – unveiling the winners of this collaboration between GameCity, Crytek software and the British Library. Based on historic drawings and maps of Stonehenge, the Tower of London and the Egyptian  Pyramids, and involving computer programming students from 11 universities, the only brief is to “surprise and challenge” the judges.

·       The GameCity Prize – a shortlist for the annual award for the most exceptional videogame of the year will be drawn up at an event on Thursday October 24. Last year’s judging panel was chaired by Lord Puttnam.

·       Leading developer Mike Bithell will be joining a discussion about mythology and how myths develop before revealing his latest game on Friday October 25. The venue and the subject of the game remain a closely guarded secret… for now.

As well as the festival, GameCity organises a series of events held throughout the year and across the UK. Projects aim to contextualise videogames as accessible, important, cultural, visionary and enduring pieces of work made by creative people with diverse skills, ambitions and imaginations.

GameCity is a Nottingham Trent University project with support and backing from a range of private and public sector partners such as Nottingham City Council, Broadway Media Centre, and Confetti Institute of Creative Technologies.

Press enquiries please contact: 

Stu Taylor and Tor Watson

Dead Good Media

E: hello@deadgoodmedia.com, tori@deadgoodmedia.com

T: +44 (0)7780 600 728

 

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