San Francisco, CA , October 29, 2013 – Original and innovative indie games on a variety of platforms will exhibit November 13, 2013 in San Francisco at the first Good Game Club , a videogame showcase open to the public. The principals from Indie Press Day are partnering with Plan of Attack to curate this selection, which features games from developers that had previously worked on No One Lives Forever, Gabriel Knight, and Farmville who are now creating their own independent projects – as well as brand new developers. Good Game Club will also include a collection of student projects from the Center for Games and Playable Media at the University of California, Santa Cruz. This event will be at White Walls Gallery, 886 Geary Street.
Games on site at the event will include:
· Betrayer, first person action adventure game that takes players to the New World at the turn of the 17th century. From Blackpowder Games (ex-Monolith creatives behind F.E.A.R and No One Lives Forever).
· Moebius, a paranormal adventure game by Jane Jensen, creator of the acclaimed Gabriel Knight series, which was funded by a successful Kickstarter campaign. Jane's indie studio Pinkerton Road is collaborating with San Jose-based Phoenix Online Studios to develop Moebius.
· Blood of the Werewolf, a heartfelt ode to classic platformers of yesteryear with a modern reimagining of iconic monsters. From Scientifically Proven, published by new indie label Midnight City.
· Slender: The Arrival, the official continuation of the series from the original game creator Mark Hadley, teamed up with the writers behind the Marble Hornets series and the development team at Blue Isle Studios. Published by Midnight City.
· VIDEOBALL is football, basketball, billiards, first-person shooters, and real-time strategies on one screen, with one stick and one button. Simple enough for a party, deep enough for a gladiator. From Action Button Entertainment, who recently released the acclaimed TENbyEIGHT for Vita, and published by Midnight City.
· Destructamundo, a new game from the Robotube team, that recently joined up with Gaijin Games.
· 1849, city management game set in the California Gold Rush – the very first game from SomaSim, headed up by Robert Zubek (formerly of Electronic Arts, Three Rings and Zynga).
· Forced, one- to four-player co-op arcade action RPG with puzzle and tactical elements. From BetaDwarf.
· A Wizard’s Lizard. Death is just the beginning in in this action RPG where a new world awaits each time you play. From Lost Decade Games.
· Extrasolar. A lucky few will be selected to help control rovers on an alien world, exploring the planet one photo at a time. From Crazy 8 Studios.
· Full Bore, a block puzzler with an exploratory twist, from new indie studio Whole Hog Games.
· Travail, where you play as an aspiring artist who just can't stop your creative spirit, no matter what the toll. You will do whatever it takes to tell the right story. From Grandendroit.
· some day you will die, a narrative meditation on facing the inevitability of death. From Famous Aspect.
· Gorogoa, a lovingly hand-illustrated world suspended inside of a unique puzzle, from Jason Roberts.
· A Spire To The Gods, a tile-based dungeon crawler with Minesweeper elements, from Be-Rad Entertainment.
· Ballpoint Universe. Enter the realm of notebook-doodles, explore worlds created in ballpoint pen, and battle your way through the Logician scourge! From Arachnid Games.
· Retrobooster, which reinvents the cave-flyer with bullet hell, puzzles, and high-velocity action. From Really Slick.
· Mosaic Medley, a game for seeking and finding thousands of exquisite things in a medley of mosaics. The first game from the husband and wife team at Plixl.
· Lost Toys, a multi-award winning meditative puzzle game from Barking Mouse Studio.
· SounDrift, a sonic exploration puzzle game where players paint the world with sounds of color as a creative ball of energy. From Brendan C. Wood.
Our academic sponsor, the Center for Games and Playable Media at University of California, Santa Cruz, will host a showcase of student games and will be available to answer questions about its games–focused programs, including the undergraduate B.S. in Computer Science: Computer Game Design, PhD in Computer Science with a focus on Game Design, the MFA in Digital Arts and New Media, and the professional Masters in Games and Playable Media.
The Good Game Club website will continue to add games to the line-up periodically up through November 13, and the event organizers recommend following @goodgameclub on Twitter to stay up to date on additional announcements.
Tickets for indie game enthusiasts in the San Francisco area are discounted to just $6 through November 8, after which the price will increase to $8. Tickets can be purchased at www.goodgameclub.com.
A special panel will select their favorite Good Game Club games exhibiting at the event; prizes include a full Unity Pro license and Nvidia’s GeForce graphics cards to winning studios.