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Freehold Games unveils Sproggiwood

A turn-based tactical roguelike set in a world inspired by Finnish mythology


SOUTH BEND, IN (June 22, 2014) — Freehold Games, developer of the cult hit Caves of Qud, is proud to unveil their next game: “Sproggiwood.” It marries their previous work with massive roguelikes to a gorgeous art style, makes it all a bit more user-friendly, and steeps the lot in Finnish mythology. It’s coming to PC / Mac / Linux, and it has a sheep. A talking sheep.

Vote for it on Greenlight, here: http://steamcommunity.com/sharedfiles/filedetails/?id=268877801

Bring civilization to Sproggiwood, a story-driven, turn-based roguelike set in a world of mischief and wonder. One moment, you’re a simple farmer from the peaceful island of Clog -- the next, you’re lured through a mysterious portal by a talking sheep. Now you’re the prisoner of Sproggi, a mischievous forest spirit who enlists your help civilizing his realm. Work with Sproggi to grow your civilization, plunder procedural dungeons, and unlock six unique classes. Each time you dive into a dungeon, level up a new character and combine skill powers to produce an utterly original adventure. But there’s a twist than even Sproggi doesn’t know: a rival civilization is on the rise to greatness. Will you choose to befriend these curious mushroom people and stand together, or will you crush them and claim Sproggiwood for your own?

Still confused, or just want more awesome art? Check out http://www.freeholdgames.com/Press/sheet.php?p=sproggiwood, or tweet at @unormal - he’s friendly!


About Freehold Games LLC:

Freehold Games is an independent studio dedicated to building imaginative games. It was founded in 2006 (originally as Freehold Entertainment) by programmer Brian Bucklew and designer Jason Grinblat, who grew up playing games together. In 2012, we began to collaborate with artist Jaana Heiska. Our mission is to build games we want to play, which usually involve offbeat settings, interesting tactical situations, and a whole lot of emergence in the tradition of the roguelike genre.
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