London, UK, 18 December 2017 – Gfinity, a leading international esports entertainment group, today announced that world-renowned esports franchise, FNATIC, will join the highly popular Gfinity Elite Series for season three, commencing on 2nd March 2018. FNATIC is the first new team to be announced as part of Gfinity’s Elite Series expansion which sees the number of teams increase to 10. Gfinity recently added EA SPORTS FIFA 18 to the line-up of titles joining Rocket League and Street Fighter V and teams will compete for a prize-pool in excess of £250,000.
Founded in 2004, FNATIC has established itself as one of the leading franchises in global esports with teams competing in over 20 global competitions each year. Headquartered in London, they have been a huge part of the esports revolution with their teams winning more than $8 million in prize money and earlier in 2017 signed an exclusive partnership with Italian football giant, AS Roma. The AS Roma FIFA team powered by FNATIC will make its debut in the Elite Series in March 2018.
Prior to FNATIC’s opening match, amateur gamers from around world are invited to sign up for free to compete in the Challenger Series to earn a place in the Elite Draft. After six weeks of online competition, the top 40 players will enter the draft in the hope of being selected by one of the 10 teams with each drafting two players to become part of their active roster. The teams will compete in a six-week regular season in a bid to make the play-offs which will be played over a two-week period from the Gfinity Esports Arena in London.
“Having established the Elite Series as one of the leading esports tournaments in the world, we couldn’t be more excited by expanding and bringing in a team of FNATIC’s calibre,” said Neville Upton, CEO of Gfinity. “With their inclusion, an already competitive roster and more announcements to come, this will be our most action-packed season to date.”
Patrik Sattermon, CGO and Co-Owner, FNATIC said: “We have followed the Elite Series closely for some time and have been thoroughly impressed, in terms of the tournament but also in both the professionalism and vision of Gfinity's team.
The new opportunities for our existing FIFA and Rocket League rosters are very exciting and a return to the fighting game scene with Street Fighter V is something we very much look forward to.”
Founded in 2012, Gfinity has established itself as one of the world's leading esports companies. The London-based business enjoys strong relationships with game publishers, players and the wider esports community and has built a solid reputation for delivering high quality competitions, both on-line at www.gfinityesports.com and off-line, in addition to producing industry leading esports broadcasts.
The Gfinity Esports Arena at Fulham Broadway, London is the home of UK esports showcasing regular tournaments across the full range of competitive games. Beyond its own tournaments Gfinity provides a full turnkey solution for brands wanting to create their own esports tournaments and has staged premium esports events around the globe for leading publishers and brands including Formula 1, Microsoft, Activision, EA, Xbox, Gillette and HP.
Fnatic is a leading, global esports organization with professional teams in the most popular games such as League of Legends, Counter-Strike, Dota 2, Overwatch, Heroes of the Storm and more. Since being founded in 2004 by Sam Mathews, Fnatic teams have collected numerous honors including winning the first ever LCS World Championship and winning three CS:GO Majors, in addition to other major gaming titles. In 2015, Fnatic launched Fnatic Gear, the hardware line of gaming peripherals. The organization launched the first ever esports concept store, BUNKR, dedicated to all things esports in 2016.
Fnatic is headquartered in London, United Kingdom with additional offices and gaming houses in Berlin, Belgrade, Los Angeles and Kuala Lumpur. For more information about Fnatic, visit www.fnatic.com .
Esports (electronic sports) is watching or playing competitive video gaming. Leading titles include Call of Duty, Counter-Strike: Global Offensive, Defense of the Ancients 2 (DotA 2), FIFA, League of Legends, and Rocket League. The industry is growing rapidly, with new communities developing around more and more titles. The global esports market generated US$493 million of revenue in 2016 and is expected to make $1.5 billion by 2020. The global esports audience in 2017 was 191 million people, 80% under the age of 35 and 70% male (source: Newzoo). Online streaming channels Twitch and YouTube command the biggest audiences, although esports events are also now being broadcast on conventional TV.