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Fleet of One has launched!

Press Release

Fleet of One

Speed through the farthest reaches of Outer Space, blasting and shielding, tapping and swiping, and collecting all the energy you can to power up and take down the invading Vellanoid Armada!

In Fleet of One you are the biggest ship in the game. Your ship fills the width of the screen, with 5 massive blasters to face down the Vellanoids. Controls are simple - tap to fire at enemies, swipe to shield against incoming bullets, but don't destroy the energy pods that enemies drop.

As you gain energy, you gain power, but you also gain speed. Are your reflexes up to the challenge?

This is straight up single player shmup action game. There's 18 stages, including 3 boss fights. Players just looking for a fun time can play Normal mode, and players looking for a challenge can play Extreme, with completely remixed stage design.

While facing down each radical wave of enemies you get to listen to the dynamically shifting beats and beeps of the incomparable Card on Spokes.

Developed by new South African studio Polymorph, Fleet of One is available now for iOS and will be released soon for Android.

Why did we made the game

ldquo; I have always loved shmups (shoot 'em ups). They are such simple games. Shoot and dodge. That's the essence of any shmup,rdquo; says game designer Colin Payne.ldquo;Underneath any flashy power up systems, complex enemy patterns, or radical boss fights, its just shooting and dodging.

ldquo; I love the riot of colour and sound. I love the bullet hell. I love the twitch reflex gameplay. I love the sense of calm focus that a player can reach facing overwhelming odds.

ldquo; I looked for this experience on a mobile device and I couldn't find what I was looking for. I found some great games, but none that captured the joy of blasting through a storm of enemies with a few taps of a joystick. Its just not the same feeling when your ship is following your finger. The stumbling block was how to control the players ship with a touch screen, without a virtual d-pad, without just trying to fake an old school experience on new hardware. How to capture that feeling. The answer I found was to change the game.rdquo;




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