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Explodimals 3D, out now on Xbox 360

Cardiff, UK - November 5, 2013 –  From one-man game design powerhouse moonkeh, creator of not-exactly-hits Chromatism and Lord Pwnage and the Thoroughly Unbritish Invasion (please don't look them up; they're embarrassing), comes the puzzle-platform masterpiece, Explodimals!

Released Worldwide on the Xbox Live Marketplace on 31st October 2013, a Kickstarter campaign is now underway to get Explodimals released on iOS, Android, Windows Phone, Mac, PC and Linux in November 2014.

Angry Birds meets Super Meat Boy in surreal 2D physics puzzle platformer Explodimals. Design your own Explodimal then roll, bounce and blast your way through 100 levels, destroying everything in site to collect all the deviously hidden cakes.

-Fast paced physics-based gameplay

-Over 180 animal parts, hats and facial features to unlock and add to your own explodimal

-100 challenging levels to complete

-Unique explosion mechanics: send yourself flying with a well placed bomb, blast holes in the level to open up new pathways, or just torment the local wildlife by blowing it up

-Play in 3D (requires a 3DTV that supports the side-by-side format, or coloured anaglyph glasses)


Name: Explodimals 3D

Genre: platformer

Release: 31st October 2013

Format: Xbox 360

Price: 80msp ($1.00 or £0.69)

Trailer: http://youtu.be/_aXSzujndWg

Xbox Live Marketplace: http://marketplace.xbox.com/games/media/66acd000-77fe-1000-9115-d80258550dd2

Kickstarter: http://www.kickstarter.com/projects/moonkeh/explodimals

Press materials are available at http://moonkeh.com/press

About me

My name is Chris Holder, I'm 27 years old, I'm Welsh,and I am moonkeh. I have a BSc in game design but was, until quite recently, working in an incredibly dull job at a large IT company. Explodimals began as a small project in my spare time but gradually took over my life, so I left my job to focus on getting the game finished. Apart from some of the background music, created by Anthony Kakanskas of freegamemusic.co.uk (he works for EA, but don't let that put you off!), the whole thing is my creation: the design, coding, art, even some of the animal sounds were me.







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