Take Control of Fearsome Space Raptors and Conquer Uniquely Generated Dungeons to Uncover Dangerous New Enemy Factions
Twain Harte, CA – August 19, 2014 – Indie game developer Handyman Studios and Reverb Triple XP are thrilled to announce today that Edge of Space , the 2D sandbox survival-adventure game, has launched a huge content update that delivers the first set of pilotable vehicles, the first integration of dynamic dungeons, the introduction of the sinister Headhunter faction, and a plethora of gameplay improvements that include improved user interaction mechanics, enhanced visual quality, consistently higher frame rates, and tons more.
“Pilotable vehicles are definitely a major feature for Edge of Space, and we took a big step in this patch by bringing the first of many to come,” said Jake Crane, lead designer and founder of Handyman Studios. “Another huge feature is the first integration of randomly-generated, dynamic dungeons where players will confront unique creatures, sinister traps, and mini-bosses for exclusive loot. And of course, with help from our awesome and growing community, there are several smaller improvements and bug fixes, bringing a tighter and much more polished experience.”
Some of the new Edge of Space content update features include:
- Pilotable Vehicles: Includes the fast and agile Space Raptor Mount and multi-person Loader Lifter vehicle
- Dynamic Dungeons: Randomly generated dungeons that will feature unique enemies, mini-bosses, and exclusive items
- New Points of Interest: Players will now find immense and distinctly-shaped structures called Outposts that can be explored throughout the dangerous landscapes
- Greatly Improved Gameplay Experience: Thanks to the amazing feedback of the growing EOS community, this update delivers a huge assortment of bug fixes and improvements that include:
· Improved user interactions
· Massive lighting optimization
· Vastly improved rendering that allows for consistently higher frame rates
· Improved weapon fire rate and feel
This gigantic update will be demonstrated at the upcoming PAX Prime 2014 convention at the Reverb Triple XP booth #125 in the main exhibit hall. Media members interested in booking an appointment time or an interview for Edge of Space should contact Anthony Chau at firstname.lastname@example.org or Douglass Perry at email@example.com.
Available on Steam Early Access for the price of $12.99, Edge of Space is an open-world, dynamically-generated, sandbox survival-adventure game. Gamers start with only a laser pick and the gear from a crashed cryopod, and immediately start exploring, collecting resources from valuable mined ore, and fabricating survival equipment. Cybernetically-enhanced Space Laser Sharks, vicious genetically-evolved polar bears, and deadly quick Jet Pack Space Penguins are just some of the fantastically strange monstrosities gamers will encounter. At the absolute edge of space, gamers must adapt or die - good luck ArkCo Operatives!
For new feature announcements, please visit the game’s official Website, playedgeofspace.com and follow the development team at Twitter, “ Like” it on Facebook, and watch development video streams on Twitch.
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ABOUT HANDYMAN STUDIOS
Founded in 2011, Handyman Studios is an independent game company founded on the dreams and skills of two game development veterans who are also best friends who have worked together for four years in various capacities. Starting out as a work for hire company, Handyman used its skills to help others and learn how to operate effectively and efficiently. With a successful kickstarter, Handyman Studios is able to transition into its real purpose - becoming a game studio dedicated to creating the best gameplay experience possible without fear to evolve or innovate in small and large ways.
For more information about Handyman Studios, please visit www.handymanstudios.com/.
About Reverb Triple XP
Reverb Triple XP provides a spectrum of services customized to focus on the needs of indie game developers. Triple XP titles stand out with excellent gameplay, creative design, and that elusive fun factor. Once identified, Reverb’s team of game industry veterans partner with the indie dev team, fully understand the game by actually playing it and provide world class marketing, PR, social, production and distribution services that are fitting for games of the highest quality. A cornerstone of the programs is that the developer retains creative control and ownership of its intellectual property as well as receiving a custom solution tailored to their exact needs. Each year, only a handful of titles are chosen to be in Reverb Triple XP, prioritizing quality over quantity.