Ken Rolston, Todd McFarlane and R.A. Salvatore Create a Massive World Filled with Endless Possibilities and Intense Action Combat
COLOGNE, GERMANY– AUGUST 16, 2011– Get ready to discover the secrets of Amalur as today Electronic Arts Inc. (NASDAQ:ERTS) and 38 Studios, LLC have announced that the action RPG, Kingdoms of Amalur: Reckoning TM , will launch in Europe on February 10, 2012 and in North America on February 7, 2012. Reckoning is an epic single-player game -- and the first chapter of a vast new fantasy universe -- that sends players on a fast-paced journey to unlock the mysteries of Amalur while redefining their hero’s destiny and the fate of the world. With more than 10 award nominations at its Electronic Entertainment Expo (E3) debut in June 2011, Kingdoms of Amalur: Reckoning has captured the imagination of gamers worldwide, with GameSpot.com saying; ?“there's a lot to be excited about when it comes to Kingdoms of Amalur: Reckoning, especially when there's an impressive amount of talent behind the project."?
“ Reckoning is just the beginning of the deep, expansive lore and massive world that is Amalur,” said Curt Schilling, Chairman and Founder of 38 Studios.“We’re working with iconic visionaries who have trailblazed the direction of their respective fields. Todd McFarlane lends his expertise to inspire the game’s bold art style and combat design, R.A. Salvatore created the deep, immersive history and culture of the world, and industry-icon Ken Rolston forges the expansive systems that RPG fans know and love. Reckoning has developed into something amazing and beyond my wildest dreams -- I cannot wait to share it with gamers across the world next February.”
Set in an entirely new universe crafted by New York Times best-selling author R. A. Salvatore, Kingdoms of Amalur: Reckoning is brought to life visually through the trademark visceral style of renowned artist and Spawn creator Todd McFarlane. With a sprawling explorable world and deep RPG gameplay at its core, Kingdoms of Amalur: Reckoning adds a new level of intense action combat to the genre and a one-of-a-kind advancement system as players unfold and evolve their destiny through constant character customization. Kingdoms of Amalur: Reckoning is being created under the leadership of Ken Rolston, lead designer of the critically acclaimed open-world RPGs Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion.
Developed by 38 Studios subsidiary Big Huge Games in Baltimore, Maryland and 38 Studios in Providence, Rhode Island, Kingdoms of Amalur: Reckoning will be available on February 7, 2012 in North America and on February 10, 2012 in Europe on the Xbox 360 ? video game and entertainment system, PlayStation ? 3 computer entertainment system and PC.? For more information on Kingdoms of Amalur: Reckoning, please visit