< Back to Press Releases

DEEP SILVER VOLITION IS IN FULL FORCE AT GDC 2014

One of the Most Prominent Developers in the Industry Reveals How To Create Compelling Characters, Jump Higher, Sound Awesome-r, Surpass Physics and Turn F*&% Ups into Success Stories

Larkspur, Calif., February 27, 2014 - The highly acclaimed developer of Saints Row IV, Deep Silver Volition, is in full force at this year’s Game Developer Conference in San Francisco. Attendees can hear from members of the team who are presenting on a wide range of topics from character development, kickass audio, visually stimulating animation, defining a product vision, how to break a game’s user experience and learn from it and more.

The complete GDC session descriptions, takeaways and suggested audience information listings are available online (search for “Volition”) at http://schedule.gdconf.com/speakers OR, the developers at Volition created this handy PDF guide, available for download here: https://www.yousendit.com/download/elNKOU1SZEtlcExvS3NUQw

Additionally, Saints Row IV is nominated for a Game Developers Choice Award in the category of Best Audio. The winners will be announced live at the gala event, taking place at the GDC Ballroom on Wednesday, March 19 at 6:30 pm.

The GDC 2014 Deep Silver Volition Sessions Include:

• Free Range AI: Creating Compelling Characters for Open World Games presented by Aaron Canary, AI Programmer with Jeff Shroff.

o Where: Tuesday, March 18 – 3:00pm to 4:00pm

o When: South Hall, Room 304

• Super Powering the Saints: Animation Direction of Saints Row IV’s Super Jumping presented by Zach Lowery, Saints Row IV Animation Director

o When: Thursday, March 20 – 12:05pm to 12:30pm

o Where: West Hall, Room 3016

• Volition's Challenge: Defining Project Vision presented by Greg Donovan, Senior Producer

o When: Friday, March 21 – 10:00am to 11:00am

o Where: West Hall, Room 2010

• Technical Artist Roundtables with Jeff Hanna, Senior Technical Artist III

o Wednesday, March 19 – 5:00pm to 6:00pm; North Hall, Room 112

o Thursday, March 20 – 5:30pm to 6:30pm; North Hall, Room 120

o Friday, March 21 – 10:00am to 11:00am; North Hall, Room 124

• Production Support Roundtables presented by David Cubberly, Associate Producer and Lissette Wells, Project Manager

o Tools & Processes: Wednesday, March 19 – 11:00am to 12:00pm – North Hall, Room 122

o Motivating & Managing People: Thursday, March 20 – 11:30am to 12:30pm – North Hall, Room 120

o Career Development & Advancement: Friday, March 21 – 11:30am to 12:30pm – North Hall, Room 121

• Catastrophic User Experience Failures - A Roundtable Series with Jordan Lynn, Player Experience Manager

o Screwing Up the Basics! Wednesday, March 19 – 5:00pm to 6:00pm – North Hall, Room 122

o Screwing Up Your Game! Thursday, March 20 – 11:30am to 12:30pm – North Hall, Room 121

o Screwing Up at Science! Friday, March 21 – 2:30pm to 3:30pm – North Hall, Room 124

• The Physics of Fun: Vehicles of Saints Row presented by David Bianchi, Designer

o When: Friday, March 21 – 11:30am to 12:30pm

o Where: West Hall, Room 2016

To schedule an interview with Deep Silver Volition at GDC, please contact:

Stephanie Schopp

Tinsley-PR for Deep Silver Volition

stephanie@tinsley-pr.com

310-985-3873

Heather Sorensen

Tinsley-PR for Deep Silver Volition

heather@tinsley-pr.com

503-841-0625

# # #

 

Games Press

Games Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at www.gamespress.com