Dark Acre’s“Ball of Steel”, a tilt-maze puzzle game with narrative twists, has been approved for bidding on FlashGameLicense.com.
FOR IMMEDIATE RELEASE
VANCOUVER, April 25, 2011 - After ten weeks of refinement, Dark Acre Game Development is proud to announce that the Unity-built marble tilt-maze browser game“Ball of Steel” has been approved on FlashGameLicense.com and is now accepting sponsorship bids.
Ball of Steel is a casual browser game that hearkens back to the wooden tilt-maze toys that many of us grew up with, only this version contains fires, teleporters, elevators, and a twisting narrative spanning 28 levels and 6 worlds.
Dark Acre invites any and all potential sponsors and developers registered on FlashGameLicense.com to give the game a try, welcoming any and all bids or feedback.
For additional information, trailer, and screenshots please visit the product page at FlashGameLicense.com ( http://www.flashgamelicense.com/view_game.php?from=dev&game_id=17848) or the Dark Acre website ( http://www.dark-acre.com/projects/project-zero-three).
About Dark Acre Game Development
Dark Acre Game Development is an independent game development studio based in the West End of Vancouver, Canada. Founded by Christopher‘Jack’ Nilssen in October of 2010, Dark Acre is currently committed to producing a game experience every two months in order to generate market awareness and gain a deeper appreciation for all aspects of the game development process, both commercial and artistic.
About Christopher‘Jack’ Nilssen
Christopher‘Jack’ Nilssen is an independent game developer, science fiction writer, runner, yoga practitioner, and lover who is awake before you in the morning. He spent his twenties living and working in Tokyo, Japan, where he learned to celebrate diversity and appreciate privacy. When asked what his favorite anything is, he usually responds with“I don’t play favorites”.
Dark Acre Game Development Incorporated