How motion capture technology is transforming Elven Legacy into a very special wargame examined in the new developer diary
NEW YORK - February 20th 2009 - Paradox Interactive have today released the sixth in a continuing series of Elven Legacy developer diary entries along with an accompanying behind-the-scenes video.
The entry, written by Max Bodrikov, the Elven Legacy Lead Game Designer from Ino-Co, goes into detail on the motion capture process used in the forthcoming Fantasy wargame, and how unusual it is for this procedure to be used in a game of this nature.
Max writes,“Animations made with motion capture technology are smooth and look good. The human eye can catch the detail of every move, and motion capture provides great natural animations that you want to believe in. Actually, it is not typical to use motion capture animations for wargames, but then we always knew that Elven Legacy is not your typical wargame!
Our animators just love motion capture! They say,”A tiger who once tried human flesh won’t eat anything else.” Once you’ve worked with motion capture, you return to this technology over and over again, each time finding new expressive features -- not to mention all the new impressions that accompany the recording of mocap animations! The recording of mocap for Elven Legacy was especially remarkable.
To learn how the motion capture recording session unfolded, read the full developer diary at:
Elven Legacy is a fantasy strategy game that sends players on an epic quest aimed to restore the former glory of the Elven race. With a thrilling non-linear storyline and tools that allow players to create their own missions and campaigns and share them in multiplayer mode, Elven Legacy will provide hours of exciting game play for strategy fans.
Elven Legacy is scheduled for release in April 2009 and will be published worldwide by Paradox Interactive. It will be available for digital download at GamersGate for a suggested retail price of $29.99 /€29.99.
New entries will be posted every two weeks on Strategy Informer.
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About Paradox Interactive
Since 1999, Paradox Interactive has been a leading developer and publisher of PC-based strategy games. World-renowned for its strategy stable, the company holds a particularly strong presence in the United States and Europe. Its steadily-growing portfolio includes original titles such as the critically acclaimed Europa Universalis and Hearts of Iron franchises, as well as the best published titles like Penumbra: Black Plague, Supreme Ruler 2020, and the greatly-anticipated Majesty 2– The Fantasy Kingdom Sim.
Read more: http://www.paradoxplaza.com
Ino-Co is a Krasnodar-based studio, founded in 2004 by a group of highly-experienced game developers from various teams, brought together by the paramount objective to create excellent games focused on the genre that they all know and love. The studio's previous development project is Fantasy Wars, published worldwide by Atari. 1C:InoCo is a subsidiary of 1C Company.
Read more: http://www.ino-co.com/en
1C Company specializes in distribution, publishing and development of mass market software. Founded in 1991, 1C has become the leading publisher and distributor of computer games in Eastern and Central Europe. 1C Company is widely acknowledged as a game developer and has several internal studios. Internal developments of 1C include IL-2 Sturmovik, IL-2 Sturmovik: Forgotten Battles, Aces Expansion Pack, Pacific Fighters and Theatre of War. 1C Company works as a publisher and producer with over 30 independent development studios and has produced over 100 projects for PC and consoles.
Read more: http://www.1cpublishing.com