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Crash of Cars surpasses 4 Million Downloads in first two weeks

FOR IMMEDIATE RELEASE

Sydney, Australia – April 10, 2017 – Not Doppler’s first in-house developed game Crash of Cars was downloaded more than 4 million times in its first two weeks, the Sydney-based studio has today announced. Players have entered over 193 million battles to-date.

The game, which launched globally on March 23 on the App Store and Google Play, combines fast-paced car battles with .io style real-time multiplayer. In each match, your goal is to collect as many crowns as possible, whilst dodging the attacks of opponents’ vehicles.

Shortly after launch the game quickly climbed the charts, reaching the Top 10 Games chart in 77 countries on iPhone, in 121 Countries on iPad, and in 30 countries on Google Play.

Previously acting primarily as a publisher for third-party developed games such as the Earn to Die series; Crash of Cars marks Not Doppler’s first foray into in-house development, and was developed over a 14 month period by the 7-person studio.

The studio is focusing on building the game further, with new content currently in development.

App Store Link: https://itunes.apple.com/app/crash-of-cars/id1171311339?mt=8

Google Play Link: https://play.google.com/store/apps/details?id=com.notdoppler.crashofcars

Official Game Trailer: https://www.youtube.com/watch?v=XrEsdUTLmiE

Media Kit: http://www.crashofcars.com/mediakit.zip

About Not Doppler:

Not Doppler is a Sydney-based game publisher and developer. Since 2005, Not Doppler has become well established in the web games sector, helping fund and sponsor over 160 original web games. On mobile, Not Doppler is most well-known for publishing the zombie-smashing Earn to Die series. Crash of Cars is Not Doppler’s first in-house developed mobile release.

 

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