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BUTCHER, a 2D tribute to the Doom series from the makers of Soldat, blasts on PS4 and Xbox One!

The uncompromising carnage of BUTCHER launches on PS4 today, hits Xbox One tomorrow.

Warsaw, Poland, May 9 th, 2017: BUTCHER is a rapid 2D shooter and a blood-soaked love letter to the cult classics of the genre, developed by the studio behind Soldat and King Arthur’s Gold. The game releases on PS4 today and on Xbox One tomorrow.

As a cyborg programmed to eradicate the last remains of humanity, your sole purpose is to well... annihilate anything that moves. Grab your weapon of choice (from chainsaw, through shotgun, to grenade launcher) and kill your way through underground hideouts, post-apocalyptic cities, jungles and more. And if you're feeling creative, there are plenty other ways of ending your enemies' misery - hooks, lava pits, saws... no death will ever be the same.

For more info about BUTCHER, check out the launch trailer: https://youtu.be/3aJQ98VG2QA and the pre-release media coverage:

Ian Higton (Eurogamer) :   T he combat feels great and the tiny weapons pack an unexpected punch, so splattering and exploding the puny little humans is an incredibly satisfying experience.

8/10 - God is a Geek : Butcher is a triumphant ode to id Software’s classic shooters, but still forges its own path. Just be careful not to slip on all the blood it spills.

8/10 – Gamespot (PC review) : Butcher is a living relic, a callback to the days when being gritty and macabre was a goal unto itself. But make no mistake: beneath that gruff exterior is a thoughtfully crafted game .

BUTCHER’s main features:

  • Ultra-violent uncompromising carnage in the spirit of Doom and Quake (chainsaw included).
  • Release your inner artist, paint the walls with (permanent) blood (up to 4 million pixels available to be painted per level).
  • Use the environment (saws, hooks, lava pits, animals and other) to brutally dispose of your enemies.
  • Put your reflex and patience to the ultimate test.
  • Choose from an array of weapons (featuring classics like chainsaw, railgun and the deadly grenade launcher).
  • Soak in the dark atmosphere reinforced by a wicked, heavy soundtrack (while you kick corpses around).
  • Die painfully: melt in lava, become piranha food, get crushed by heavy doors... and more!

Game info:

PS4 (Europe): https://store.playstation.com/ - !/cid=EP2627-CUSA07809_00-BUTCHERPS4SCEE00

Xbox One: https://www.microsoft.com/store/p/butcher/brfn69xbzplr

Launch trailer (YouTube - both platforms): https://youtu.be/3aJQ98VG2QA

Platforms: PlayStation 4, Xbox One

Developed by: Transhuman Design

Published by: Crunching Koalas

About Transhuman Design

Transhuman Design is an independent studio led by Michal Marcinkowski, creator of Soldat, the indie classic that dominated the 2D multiplayer world and directly inspired games like N, Showdown Effect and Take Arms. Soldat was followed by King Arthur’s Gold, a very successful (and crazy) multiplayer build’n’kill game featuring ridable sharks, shields used as parachutes and catapults employed as rapid means of transport into enemy base. The current projects range from Butcher, a blood-soaked love letter to Doom and Quake, to the atmospheric, story-driven Transmigration.

Facebook: http://facebook.com/TranshumanDesign

Twitter: https://twitter.com/thdtweet

About Crunching Koalas

Crunching Koalas is a small game development team based in Warsaw, Poland. After developing and publishing MouseCraft, an indie puzzler commonly described as a mix of Lemmings and Tetris, they decided to start helping other indies in getting their titles (like BUTCHER, Lichtspeer or Sky Force Anniversary) published on consoles.

Facebook: http://facebook.com/CrunchingKoalas

Twitter: https://twitter.com/crunchingkoalas

For more info please contact Tom Tomaszewski: tom@crunchingkoalas.com

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