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Bulletrisk for iOS: The game where scoring can be deadly

Bulletrisk in an old-school shooter with a difference: Your ship doesnrsquo;t fire any bullets! Instead, you must tap the top panel to score, which sends bullets down the screen towards your ship with each tap. The more you score, the more you risk destroying your own ship. Can you last for 60 seconds and find the perfect Bulletrisk?

The mesmerizing gameplay of Bulletrisk is unique in that it is only as difficult as the player makes it. Sure, you could just score 100 points and spend the next 59 seconds doing nothing, but that wonrsquo;t make your score the envy of your friends. Instead, send a barrage of bullets down the screen, dodging them all by a single pixel (theyrsquo;re tiny) and score millions of pointshellip; if you can!

Bulletrisk has been developed solely by Justin Towell, who built the game from scratch using free game creation software GameSaladtrade; ( www.gamesalad.com). Justin also created side-scrolling platformer Squeakrsquo;s Dreams, which holds a 5-star rating in the UK App Store at the time of writing.

Bulletrisk features:

middot;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp; 60-second, single screen gameplay in a classic arcade style

middot;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp; Score multiplier that resets when your ship takes damage

middot;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp; A choice of ship colours

middot;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp; BGM on/off option

middot;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp; Tiered score ranking from F to AAA. Or is there one morehellip;?

middot;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp; Full-screen graphics on iPhone 3GS/4/4S and iPhone 5 (optimized for iPhone 5)

middot;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;nbsp;lsquo;How to playrsquo; visual demonstration of the gamersquo;s rules.

Bulletrisk is out now in the UK, Irish and US App Stores at tier 1 pricing, which is currentlypound;0.69, $0.99 and 0.89 Euros respectively. For App support, visit www.bulletrisk.com. The game will run on iPhone 3GS (and iPod Touch equivalent) and higher, but is best played on iPhone 5 for fluidity of gameplay.

For more information or to request review code, email catgonecrazy@outlook.comnbsp; . You can also follow Justin on Twitter at @CatGoneCrazy

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