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Bossa Studios’ Decksplash Free Week wipes out short of 100,000 player target

Skateboarding multiplayer game won't move into Early Access, development cancelled


Bossa Studios’ skateboarding turf-war multiplayer game Decksplash has fallen short of meeting its Free Week target of 100,000 downloads. Development of the game will now cease, and it will not proceed into Early Access, with the Decksplash team moving onto other projects within the studio.

Bossa Studios’ co-founder Henrique Olifiers has provided the following statement (also available on the official site):

“So here we are, at the wrap-up time of Decksplash’s Free Week experiment. It has been quite a nail-biting ride for the team, watching numbers climbing, players having fun, maths, wagers and predictions around the studio done. In the end, we fell short of the 100,000 players we set ourselves as a goal.

It’s not all tears, though… The Free Week proved what we suspected at the start: Decksplash is a good game, evidenced by its 79-86 Steam score throughout the week. The players who experienced the game liked it, but in the end there just wasn’t enough of them to guarantee a healthy online community and keep the game’s matchmaking alive for the long run.

The lesson to take home is that, though not the best, this outcome is a good one for everyone involved: its players won’t spend money on a game that won’t survive the long haul, the team can move on to a new Bossa project with a sense of closure having done their best with Decksplash, and we tried a new way of validating a multiplayer game. Should we have cancelled the game without this experiment, a ‘what if’ would always be there in the back of our minds.

All in all, we create hundreds of games every year during our monthly game jams, the vast majority of them failing to even being shown to the players. Decksplash just went further than the rest before teaching us a thing or two, enabling us to go forth with yet another piece of the creative puzzle we put together every day.”

Decksplash’s Free Week - which ran from November 2nd to the 10th of November - was designed to test the water for the game’s proposed move into Early Access. If 100,000 players participated, Bossa would be confident of the game finding and retaining an enthusiastic audience going forward. If not, they couldn’t be certain that it’d have players enough to make for effortless matchmaking in a genuinely competitive and supportive community.

Bossa Studios continues to work on innovative MMO Worlds Adrift and surreal dating simulator Purrfect Date. Further exciting projects are also in the pipeline.

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Bossa Studios is a BAFTA award winning independent games developer and publisher based in London. We make games for fun's sake and are driven by doing things differently with creativity, charm, and flair. Our titles are loved by millions of gamers worldwide including Surgeon Simulator and I am Bread. We're also completely in love with our players, and are excited to see what they are creating and contributing to our ambitious new open dev project Worlds Adrift, a truly unique sandbox that is redefining the MMO genre.


ICO Partners for Bossa Studios


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