Skövde, Sweden . August 20, 2014. Thundersword Games, a new company on the Swedish indie scene, releases their first game today, titled Bomb the ‘Burb, for Google Android and Apple iPhone smartphones. Bomb the ‘Burb is all about creating chains of explosions and making buildings fly into other buildings; the perfect game for anyone who sees themselves as a Problem Solver, with over 100 tricky 'Burbs to blow up.
The developer encourages players to try and “hack” a win out of the game’s levels, as there are multiple solutions to all levels. It’s all about the end result, if it works, it works.
Simple, yet striking graphics. Bomb the ‘Burb does not aim to be the most graphically advanced mobile title out there, instead placing emphasis on the mayhem that erupts when a player detonates a whole neighborhood into the atmosphere. The focus is also to present everything in a light-hearted colorful way and the developer sees the game as generally non-violent, despite its main theme. No blood, no gore, just fun explosions and tricky puzzles.
“We really hope that people who fancy a challenge that can be solved in multiple ways will like our game. It’s been fun to develop it but a challenge unto its own when you have to dedicate time beside your regular day-job. This game has been our little ‘trial by fire’ and we now have our routines down, as a team and as a company. Hopefully, our next game will come out sooner, now that all the red tape has been dealt with.” says Marcus, one of the developers that make up Thundersword Games.
New company, industry adepts. Even though Thundersword Games is a new company, it’s made up of two guys: programmer Fredrik Åkerblom and everything-else-guy Marcus Laitila Ekelund. The duo has been in the smartphone industry since 2010, when they formed Triolith Entertainment together with their friends from the University of Skövde, Sweden. At Triolith Entertainment they produced titles such as Wisp: Eira’s Tale, an ambient puzzle adventure about a lost fairy and MEGATROID, an exhilarating sci-fi shooter with procedurally generated platform levels.
Most of Triolith Entertainment disbanded in November 2012 due to economic strains. Fredrik and Marcus went on to another developer residing in the company park Gothia Science Park in Skövde, but it wasn’t before they felt the urge to get back into doing their own thing. Thundersword Games was born shortly after that.