FOR IMMEDIATE RELEASE*
Melbourne, Australia - January 18th, 2013 - Independent developer Alexander Bruce is pleased to announce his award winning psychological exploration game, Antichamber will be available to the public January 31st for PC (Windows) via the platform Steam. Antichamber has been making the rounds in competitions and at conferences for the past several years, being recognised with over 25 awards and honours throughout its development from major festivals including the Independent Games Festival, PAX10, IndieCade and Make Something Unreal. In April 2012, Antichamber was honored as the 7th game to be backed by the IndieFund.
Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Players will discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.
In conjunction with the press release, Alexander Bruce has released a new teaser image. A teaser trailer for the game can be seen at: http://www.youtube.com/watch?feature=player_embedded&v=zT2VlffrSMg
Antichamber will be available to the public January 31st via the platform Steam for PC (Windows).
The Antichamber presskit can be downloaded here. For more information about Antichamber and Alexander Bruce, visit the game website ( http://antichamber-game.com) become a fan on Facebook or follow on Twitter.
About Alexander Bruce:
Alexander Bruce is an experimental game designer from Melbourne, Australia, who started his development career by creating mods for Unreal Tournament 2004. Formerly an Infrastructure Programmer (tools / engine) at the now defunct Transmission Games, he left the industry in 2009 to spend the next several years creating the UDK-powered Antichamber. Alexander is known for being a serial competition finalist, and has been spotted at conferences around the world wearing a hot pink suit. After winning the Technical Excellence award in the 2012 Independent Games Festival, he retired from entering any more competitions, so that he could focus on finally releasing his game.
SOURCE: Alexander Bruce