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Dungeonland Developers Devise Diary Describing Dungeon-Master’s Dastardly Deeds

 
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New Video Demonstrates Optimal Friend-Killing Methods

NEW YORK— November 28, 2012— There are two good reasons to watch the latest developer diary from Paradox Interactive and Critical Studio, the respective publisher and developer behind Dungeonland. Firstly, the video provides players with an in-depth examination and explanation of Dungeon-Master mode, laying bare the various features and mechanics which will define Dungeonland’s three-vs.-one gameplay. Secondly, the diary sets a new record for how quickly somebody swears in a Paradox video, with Dungeonland designer Mark Venturelli dropping an f-bomb at only 15 seconds into the feature. The video, in all its bleeped glory, is available to view here:

View the video at http://youtu.be/W3IUqC15XyU

In Dungeonland, three players must work as a team to survive their visit to an adventurers’ theme park, where the horrible monsters on duty will challenge their skills in combat. The fourth player, however, will work against them as the park’s fiendish Dungeon-Master, preparing a wealth of traps, tricks, and completely uncalled-for insults to thwart their progress. As demonstrated in today’s developer diary, the Dungeon-Master’s arsenal is vast, and improves every time the player exposes his“friends” to peril. There is also an“evil laugh” button, because why wouldn’t there be an“evil laugh” button.

Interested in testing the game? Beta sign ups are still open, please visit http://www.beta.dungeonlandgame.com for more information.