Copenhagen 2012. The long awaited First Person Shooter Interstellar Marines from Zero Point Software is now making a final push on Kickstarter ( http://kck.st/VKkH3K) towards the release of Interstellar Marines: Prologue– the stage setting prelude to the upcoming sci-fi trilogy.
In development for PC, Mac and Linux, Prologue will be the essential narrative and gameplay link to First Contact, the maiden voyage in the upcoming Interstellar Marines trilogy.
After six days, more than 2,600 backers have pledged over $80,000 of the $600,000 goal. And according to Kicktraq.com, Interstellar Marines: Prologue is among the five most popular projects on Kickstarter.
Interstellar Marines: Prologue is a FPS that offers players a unique blend of tactical co-op, progressive role-playing and nonlinear gameplay, built to AAA standards within the powerful Unity platform.
The game is set in a near future where mankind has begun colonizing interstellar space and must prepare for a potential encounter with another sentient species. The player will assume the role of a candidate soldier for the Interstellar Marines program, training for enlistment within a secret facility hidden deep beneath the salty expanse of Groom Lake, Nevada.
The training exercises in Prologue cover a wide spectrum of action, from detailed shooting ranges, to artificially-staged hostage situations, and tactical first contact scenarios designed for both cooperative and competitive efforts. All combat and environmental conditions are manipulated in real-time by the all-encompassing AI SARA– voiced by the legendary Terri Brosius (SHODAN in System Shock 2).
Far more than a collection of combat scenarios and game modes, Prologue will set the narrative tone for a sweeping, franchise-spanning storyline. Players are invited into the formidable bootcamp of the Interstellar Marines program before a military operation beyond the fringes of our solar system is activated ahead of schedule.
With uncompromising first person immersion and an emphasis on tactical, non-linear, and multi-solution gameplay, the Interstellar Marines experience is also anchored by a robust role-playing system. Assign and tweak progressive skills, customize equipment for specialized roles, and engage in both story and action-driven character development.
The Interstellar Marines Trilogy, co-written with science fiction author Jacob Smith, has been in development for several years. For the past three years, the game has been funded by the community through a unique support and pre-order initiative, but now Zero Point Software is ready to make a serious push through Kickstarter.com. If funded, Prologue is slated for a December 2013 release.
Game Director: Kim Haar Jørgensen (email: email@example.com, skype: corporal_hicks_from_hell)
CTO: Mikael Garde Nielsen (email: firstname.lastname@example.org, skype: mikaelgarde)
About Zero Point Software
Zero Point Software currently consists of two partners working full-time on the project: Kim (Game Director) and Mikael (CTO), who both share a profound interest in FPS games and science fiction, and have over 20 years of game development experience combined.
Through the years of working on the gameplay prototypes Zero Point Software have assembled a core roster of extremely talented people who have all worked on the project at some point, and are ready to go full-time when the resources allow for it. Their experiences range from small unknown indie titles to big blockbuster games like Crysis and Deus Ex, and they all share the same intense desire to realize this ambitious project with Kim and Mikael.