Kickstarter Campaign - http://kck.st/T0AbsJ
October 16, 2012 -- Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) for PC&Mac with a quirky, original feel. It freely mixes ideas from older MMOs, newer MMOs, and a whole bunch of new ideas never before seen in any MMO. It's designed for players who want to explore a deep world with complex game systems and a tight-knit community that is friendly enough to actually chat while they group. Think Asheron’s Call crossed with EverQuest crossed with the emergent gameplay of NetHack.
To make the world feel more immersive, Project: Gorgon revives some great ideas from older MMOs that have been forgotten. For instance, if you have items you don’t want, you can toss them on the ground– maybe somebody else will want them. If you sell something to a vendor, those items are available for other players to buy. If you’re on fire and near a lake, jump in the lake to put the fire out!
We’re also taking a cue from older MMOs and not holding your hand quite so much. There are tutorials, of course, but once you’re playing the game we don’t want to tell you exactly where to go– we want you to explore. The world is full of intricate game systems, connected in unusual ways. Project: Gorgon heavily rewards exploration. Go poke in corners, try out weird ideas, and see what you find!
At the same time, this is a thoroughly modern MMO with a robust combat system, quests, guilds, and all the other stuff you’ve come to expect from the genre.
Some of the Cool Features:
? Words of power
? Combat combos that change daily
? Programmable battle golems
? Player-created treasure hunts
? Player werewolves subject to the real-life lunar cycle
? NPCs with fun interactions
? Permanent curses as death penalties
That's just a sampling. We have a ton of new ideas and mechanics to help make MMOs less stale, less repetitive, and more immersive. Here's a video that explores a few of them:
Dev Diary #3 - http://youtu.be/JF4F5Qpk7TQ
The game has been in development for three years already. That's why we're confident in our ability to do this: we've already done much of the heavy lifting, and we know there aren't any huge technical surprises ahead. The game has come a long way already. It's been tested by our pre-alpha community, and we'll be ready for alpha testing (with several hundred players) soon.
We’ve been working on the game part-time, taking just enough contract work to keep us housed and fed. But we’re a little over a year away from launching... and we’ve run out of money. If it were just a matter of supporting ourselves, we’d suffer through it no matter how long it took, but part of what we need is art and audio– things we just cannot do ourselves. We’re not artists, and you know what they say about programmer art (it sucks).
Please visit our Kickstarter campaign page, as well as the links below to learn more about Project: Gorgon. We appreciate your support!
Project Gorgon Online
About Narwhal Games
Eric Heimburg has over a decade of experience as a Senior and Lead Engineer on such products as Asheron’s Call 2 as well as being Producer for AC2. In addition, he has impressive credentials as an MMO systems designer, such as for an early version of the MMO Star Trek Online.
Sandra Powers started out at Turbine working as an engineer on Asheron’s Call 2, but quickly moved to Asheron’s Call 1 first as Lead Engineer and later as Producer. She also took on the role of Lead Game Systems Designer during development of the AC1 expansion, Throne of Destiny. After leaving Turbine, Sandra joined the EverQuest II team as Live producer.
For the past six years, we have contracted on a number of other online games, from Flash games to Facebook games to full-scale MMO games.