Great hair, time-lapse video and dudes around a table… It’s gotta be Rise of the Triad! We’re ready to rock PAX with media demos on the weekend and the unstoppable PAXXOUT party on Friday night, and today we’re unleashing a load of screenshots, videos and developer-diary goodness to show you how the original game is inspiring this retro revival.
First up: the developer blog . It just launched, and in the first entry, Interceptor’s CEO and Game Director Frederik Schreiber tells you all about the way we’re making levels that will not only be a lot of fun for today’s discerning gamer, but won’t piss off fans of the original ROTT. In other words, how the team is recreating and reimagining the original’s levels with fancy new graphics.
If reading words isn’t your thing, then perhaps some visual aids could be of… aid. Watch Frederik create part of level E2L2, aka“The Room”, in this great time-lapse video , and then snag a bunch of brand new screenshots – including some behind-the-scenes snaps of in-development levels before they get their fancy texturing and lighting pass. If you’re worried that we’re turning ROTT into some on-rails, boring modern-day shooter, please allow us to kick those fears squarely in the junk.
We’re not done yet… if you didn’t get a chance to sit in on the ROTT panel at QuakeCon, now’s your chance. Watch Apogee’s Terry Nagy and Interceptor’s Frederik Schreiber, Dave Oshry, Andrew Hulshult and Martin Colith discuss Rise of the Triad’s return . It’s like the Knights of the Round Table, without the knights. And the table’s not very round. And they talk about games, not Merlin.
Terry Nagy, Apogee’s chief creative officer, said, "Some have asked why we chose an unproven team for the reboot of Rise of the Triad. Well, I say if you're not willing to take risks on the potential of talent, then you will settle for the ordinary. I didn't want to settle, and after seeing what Interceptor was capable of and their passion for this franchise, I knew we'd made the right choice. I remember when Apogee took a risk on another new team once, the result was id Software."