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8BitMMO Reaches Funding Goal

FOR IMMEDIATE RELEASE

SEATTLE, WA - October 14, 2013 - Archive Entertainment is excited to announce that 8BitMMO has reached its funding goal. 8BitMMO is an indie construction sandbox game with over 75,000 registered players where users can build houses, castles, even entire cities in a retro-style massively multiplayer world.

The funding will allow the project to do some server upgrades in preparation of the public launch of the Desktop Edition of the game. The desktop edition is currently in private beta, and only available to backers.

8BitMMO's first stretch goal is a Mac port of the game. Raising an additional $600 will allow purchase of Mac hardware to port the Desktop Edition of the game to run natively on that platform.

More information on 8BitMMO's crowdsourced fundraiser is available at http://8BitMMO.net/mega. The fundraiser ends at the end of October.

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About 8BitMMO:

8BitMMO is a free online videogame where players can shape the world block by block. The game's engine allows for a wide variety of player made buildings.  Players can build solo, or group up and create their own towns with friends for cooperative building projects.  In either case, a grief protection system protects the player's creations from unwanted interference. The game is humorous in tone, with amusing quests and unusual enemies There is also Player vs Player and Player vs Environment combat. While the game is in ongoing development, it is fully playable on the project's website. As the project is Java based, it can be easily run on Windows, Mac, and Linux operating systems. Additional updates to the game are planned to introduce more features and content.

About Archive Entertainment:

Archive Entertainment is a one-man indie developer, Robby Zinchak. Previously a Producer at Microsoft, he has also led game creation at Capcom and Midway, producing titles such as Final Fight: Double Impact, and FLOCK!. He is now working on 8BitMMO from his home in Seattle. Robby has a long history with games: he wrote his first one 19 years ago on a cutting edge 16-color PC. Since then, he has continued to create games while retaining that same pioneering spirit.

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