FOR IMMEDIATE RELEASE
San Francisco, CA (February 19, 2008) -- Havok™, the premier provider of interactive software and services to digital creators in the games and movie industries, today unveiled Havok Cloth™ and Havok Destruction™ at the 2008 Game Developers Conference (ES162, West Hall). Available for the first time in mid-2008, these two products provide artists with dramatically increased control over interactive cloth and destructible objects within games.
Built on Havok’s award-winning modular suite of run-time technology and artists tools, Havok Cloth™ and Havok Destruction™ will feature out-of-the-box integration with Havok Physics™ and Havok Animation™, dramatically accelerating the development of cross platform, cutting edge electronic entertainment across all leading game platforms.
“With the release of Havok Cloth and Havok Destruction, the company adds both depth and breadth to our market-dominating suite of physics tools,” said David O’Meara, Managing Director of Havok.“Innovative and easy to utilize, Havok Cloth and Destruction are powerful, flexible tools giving art teams more control in the design process, resulting in a more realistic interactive experience for gamers.”
David Coghlan, Vice President of Development for Havok said“Havok Cloth and Havok Destruction will further increase the standard of realism and immersion in games. Havok Cloth enables scalable clothing that will significantly enhance the visual impact of on-screen characters. Havok Destruction will drive high-adrenaline action scenes with unprecedented levels of physics mayhem.”
Havok Cloth™ is a new performance-optimized development tool designed to minimize the time that game artists spend on animating the behavior of character garments and environmental cloth. It enables increased realism for cutting-edge games, is easily customizable and fits into today’s workflow without burdening artists, animators or programmers.
Havok Cloth™ features:
Havok Destruction™ features:
Contact:
Havok: On behalf of Havok:
Catherine Reid Michelle Curran, Double Forte
415/543-4620 415/848-8120
Catherine.reid@havok.com Mcurran@double-forte.com
About Havok
Havok, an Intel company, was founded in Dublin, Ireland in 1998, and is the premier provider of interactive software and services for digital media creators in the games and movie industries. With world leading expertise in physics, animation and tools, Havok’s business is to turn our customers’ creative aspirations into technical realities. Havok’s modular suite of tools gives power to the creator, making sure that our clients can reach new standards of realism and interactivity, while mitigating the overall cost and risks associated with creating today’s leading video games and movies.
Havok works in partnership with the world’s best known game developers - including Sony, Nintendo, Microsoft, EA, Ubisoft and Pandemic Studios. Havok’s cross-platform, professionally supported technology is available for the PlayStation®2, PLAYSTATION®3, PSP™, Xbox™, Xbox360™, Wii™, GameCube™, and the PC. Havok’s combination of superior technology and dedication to delivering for our customers every time has led to our technology being used in more than 150 of the world’s best known game titles, including BioShock, Halo 3, MotorStorm, Stranglehold, Crackdown, Age of Empires III and Cars.
Havok products have been used to drive special effects in movies such as Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory.
Havok has offices in Dublin, San Francisco, San Antonio, Calcutta, Munich, and Tokyo.
Havok.com, the Havok logo and the buzz-saw logo are trademarks of Havok.com Inc (or its licensors), in the United States and other countries. All other brand names, product names or trademarks belong to their respective holders.
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