Bestselling games Halo 3, Assassin's Creed and Guitar Hero III as well as movies The Matrix and Charlie and the Chocolate Factory all use Havok technology
January 9, 2007
Havok, which provides interactive software and services to digital creators in the international games and movie industries, has won a prestigious National Academy of Television, Arts&Sciences Award at a glittering ceremony in Las Vegas on Monday, January 7, 2008.
Havok, has been honored with the award for their work on pioneering physics engines which makes games more realistic than ever before. The company uses a combination of next generation physics, animation and tools to reach new standards of realism and interactivity in gaming technology and essentially turn their customers' creative aspirations into technical realities.
Many of the world's best selling games this year use the Havok physics engine including Halo 3, Assassin's Creed and Guitar Hero III. The company's superior technology has also been used in other well known game titles including BioShock, MotorStorm, Stranglehold, Crackdown and Age of Empires III.
In relation to the international movie industry, Havok products have been used to drive special effects in titles such as Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory.
Havok began as an incubation projectin Trinity College in Dublin in 1998 and in just nine years has become the world's leading provider of physics engines to the global entertainment industry.
The company now works in partnership with the world's best known game developers including Sony, Nintendo, Microsoft, EA, Ubisoft and Pandemic Studios and their technology is available across all platforms including PlayStation 3, PlayStation 2, PSP, Xbox 360 and the Nintendo WII. As well as being headquartered in Dublin, Ireland, Havok also has offices in San Francisco, San Antonio, Calcutta, Munich and Tokyo.
The National Academy of Television, Arts&Sciences Award won by Havok was voted for by a panel of industry experts, which is made up of a variety of game publishers and developers.
Accepting the award at the event in Las Vegas, David O'Meara, Managing Director of Havok said:
"This award shows just how far Havok has traveled since its inception as an incubation project at Trinity College in 1998. I am proud to accept this award on behalf of the entire team at Havok whose ongoing creativity and dedication has made our physics the global market leader in such a short space of time."
"I also want to thank our customers for their trust and commitment in everyone at Havok. Our customers are an absolute inspiration to us. They make the greatest and most compelling games the world has ever seen and we are truly privileged to be a part of that. At Havok, we are committed to assisting cutting edge developers create the very best games, economically and on time, using groundbreaking technology. Our relationships with our customers have ensured that we have grown our business by turning their creative aspirations into technical realities time and time again."
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