Videogame Charity to Receive over $5,000.00 in Cash and InventoryDonations, Thanks to Generosity of Premier Videogame Industry Community
Huntington Beach, CA, December 21, 2007—The Get-Well Gamers Foundation, a California-based public charity dedicated to bringing electronic entertainment to children in healthcare facilities, today announced that it had received a donation of over $5,600.00 in cash and inventory donations from the first-annual Contribute to Society drive conducted by premier videogame industry online community NeoGAF ( www.neogaf.com).
The drive was conducted over the past several months, from October 15 through December 8, and saw the best and brightest individuals in the business doing their part to advance the work of Get-Well Gamers and its members across North America.
"The Contribute to Society charity drive began with the idea of using an event we had earlier in the year, involving a high profile forum member† asking someone what his contribution to society was, and channeling some of its exposure into a good cause,” said NeoGAF Owner, Tyler Malka.“Jason Kwong, one of our senior staff and Contribute to Society organizer, had seen Ryan Sharpe and Get-Well Gamers in action previously and having been impressed he suggested that we team up for a donation drive. We're proud to support Get-Well Gamers in their endeavor to bring games to hospitalized children.”
"It was a great pleasure to work with Tyler and the NeoGAF community,” said Get-Well Gamers President Ryan Sharpe.
“Their generosity will enable† the foundation to greatly expand its network as we move into 2008 and we are honored to have been chosen as the inaugural charity in the Contribute to Society series.”
The Get-Well Gamers Foundation accepts console games and equipment as well as hand-held systems and the games supported by these platforms. To make a tax-deductible donation or to recommend a treatment facility, visit
About Get-Well Gamers:
The Get-Well Gamers Foundation is a California-based 501© (3)-certified public charity dedicated to bringing electronic entertainment to children's hospitals for the benefit of entertainment and pain management since 2001. Its network includes over 40 hospitals and treatment
facilities across North America. For more information, please visit www.get-well-gamers.org.
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PRwithBrains for The Get-Well Gamers Foundation