Achtung! Achtung! World War II turn-based excellence now deployed to the battlefield
For Immediate Release
Staten Island, NY, October 26th, 2007– Matrix Games ( www.matrixgames.com) and VR Designs are thrilled to announce that Advanced Tactics: World War II is now available for release! Now gamers can experience the addicting, versatile gameplay and powerful randomization features found in Advanced Tactics: World War II, which gives them total freedom to try any tactic or strategy to crush the enemy and includes infinite replayability.
David Heath, Director of Operations at Matrix Games, said“Showcasing VR Designs’ game design talents, Advanced Tactics: World War II will give gamers a great list of scenarios from World War II as well as fictional conflicts to test their tactical mettle. However, where I think the game really shines is in its incredible random scenario generation abilities, which offer gamers infinite tactical situations to keep them playing for hours and still coming back for more!”
Victor Reijkersz of VR Designs also added,“Working with Matrix Games has been great and I’m positively thrilled that Advanced Tactics: World War II is now available for purchase through the Matrix Games network. Advanced Tactics was a blast to develop and we’re ready to support and build a strong player community based on this release.”
Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The first module in this series is Advanced Tactics: World War II, which allows gamers to hop into a Panzer and storm across Europe. Complete with a streamlined interface and an addicting style of gameplay, Advanced Tactics offers a unique and infinitely replayable experience for any strategy fan. Depending on the scenario, you can decide what your towns should produce, which HQs receive reinforcements, how your chain of command is formed, what sort of troop and equipment mix you put in each unit, if you use air, land, or sea strategies or maybe even call in the paratroopers– the possibilities are endless! Almost any type of strategy or tactic can be used effectively in Advanced Tactics.
To round out Advanced Tactics’ features, it also includes a very powerful scenario editor that allows gamers to recreate their favorite historical scenarios or simple fabricate their own fictional conflicts. World War 2 buffs will enjoy Advanced Tactics’ numerous historical scenarios from the period like: Gothic Line, Afrika Korps, the Russian Front, Endsieg and two huge human vs. human full-theater scenarios on the Eastern Front and the Pacific War. There are also fictional scenarios ranging from a Second American Civil War and a Kursk-like battle to perfectly balanced scenarios designed for PBEM match play. Furthermore, for players with only the time to play and not create their own scenarios there is a powerful and easy-to-use random scenario generator that will keep gameplay fresh with minimum user input to create new missions and campaigns beyond those that come with the package.
Get more information on Advanced Tactics: World War II from its official Matrix Games webpage. Also, check out the Advanced Tactics community page at www.advancedtactics.org.
ABOUT MATRIX GAMES
Matrix Games produces, markets and publishes historical wargames as well as other computer gaming products. Since 2000, Matrix Games has published over three dozen titles and several award-winning games, including War in the Pacific, Conquest of the Aegean, Gary Grigsby's World At War: A World Divided, Crown of Glory, Battles In Normandy, Harpoon 3 Advanced Naval Warfare, Starshatter: The Gathering Storm and The Operational Art of War III. Matrix Games is based in Staten Island, New York. For more information, visit the Matrix Games website at www.matrixgames.com.
ABOUT VR DESIGNS
Victor Reijkersz is a relatively new and independent game designer from the Netherlands. After releasing People's Tactics he created its successor Advanced Tactics. Mr Reijkersz aims to combine strategic level gaming and empire building with more traditional operational wargaming to provide deeper and more versatile games. Providing players with flexible means to create their own content is another of his goals. There isnot much that can make him happier than seeing and playing well-made scenarios created with his engine.