Which facial animation tech is right for you?

Which facial animation tech is right for you?
Will Freeman

By Will Freeman

December 7th 2009 at 11:58AM

Our guide to the solutions that your studio should consider

Is your studio considering investing time and money in a new facial animation tool? If so, make sure you check out our guide to a quartet of the key tech solutions that let you better realise the expressions and movements of your game characters' faces.

Our facial animation guide looks at Autodesk's Softimage, Voice-O-Matic's Di-O-Matic, Lifestudio:Head SDK by Lifemode Interactive, and the Image Metrics offering.

As the new frontier for developers concerned with the pursuit of visual realism, facial animation is an increasingly prominent element of game design. Subsequently, whether you're looking to put fear in the eyes of a protagonist, or just make a dog talk, choosing the right technology is essential.

Click here to read the full guide.