Vision Engine adds Quazal integration

Vision Engine adds Quazal integration

By Ed Fear

July 3rd 2008 at 9:52AM

Multiplayer functionality to boost Trinigy's solution

Trinigy has added support for Quazal's Net-Z, Rendez-vous and Spark! multiplayer middleware into its next-gen Vision Engine.

The engine, which has been used in over 75 licensed titles, will integrate Quazal's in-game, lobby and matchmaking services to provide customers with an optional online component, currently missing from the engine.

"Often, our partners would ask us about online play, and because it wasn't our focus, we didn't have much guidance for them, which left them a lot of effort to search for a solid solution," states Felix Roeken, general manager at Trinigy.

"With Quazal's technologies available pre-integrated into Vision, it provides an easy solution for our developers, and something they can start with right away."

Mike Drummelsmith, developer relations manager at Quazal, added: "The team at Trinigy is great, and we've had a solid relationship with them for several years now," said Mike Drummelsmith, developer relations manager at Quazal.

"We already have several joint customers, so this just makes it much easier for other companies to check out both technologies working together."