VIDEO: The origins of Monument Valley

VIDEO: The origins of Monument Valley
James Batchelor

By James Batchelor

July 22nd 2014 at 3:45PM

"For a long time, I wanted to make a game about architecture."

Unity Technologies continues its series of Developer Profiles this week with a look at Ustwo and its best-selling puzzle game Monument Valley – and Develop readers get the first look.

The video offers a behind-the-scenes look at the Shoreditch studio, the background of Ustwo's games team and sneak peak at how Monument Valley came together. The team also discusses the role Unity played in making their vision possible.

It was recently revealed that the game has sold more than one million copies across iOS and Android.

You can watch the full video below, in which the origins of the optical illusion puzzler.

"For a long time, I wanted to make a game about architecture," explains lead designer Ken Wong. "There are games that have architecture in them, but they to be more in the background and I wanted to put architecture in a prominent role."

The video also features clips from the game's soundtrack, which earned victory for freelance audio designer Stafford Brawler at this year's Develop Awards.

Bawler will be discussing his work on Monument Valley during Develop's latest An Audience With event in London on Tuesday, July 29th. The seminar is free to attend, but invite-only – email audiencewith@intentmedia.co.uk for your chance to get on the guest list.

Watch the video below for the full developer profile on Ustwo Games and Monument Valley. You can find more Unity Developer Profiles at unity3d.com/showcase.