Two new hires grow UK indie Dakko Dakko

Two new hires grow UK indie Dakko Dakko
Michael French

By Michael French

January 9th 2013 at 12:42PM

Producer Dan Croucher and programmer Thomas Volbrecht join 2D Adventures of Rotating Octopus Character studio

Develop Award-nominated micro studio Dakko Dakko has grown its ranks with two new hires today.

The outfit responsible for PSN games 2D Adventures of Rotating Octopus Character and Floating Cloud God Saves The Pilgrims has signed up a new producer and programmer.

Producer Dan Croucher (pictured) joins from Relentless, where he worked on games such as Buzz! and Kinect Nat Geo TV.

Programmer Thomas Volbrecht previously worked on Soul Bubbles  and Perfect Cell.

Both will work with studio founder Rhodri Broadbent on Dakko Dakko's third game, due later in 2013.

Croucher said: “This is a hugely exciting move for me. I've known Rhod for years, and I’m really looking forward to working together on the ambitious projects we have in the pipeline.

“With many years of experience at the top end of game development, this role is an amazing opportunity for me to make a change and be part of a small, highly-creative team.”

Volbrecht added: “I make a point of chasing projects that are original and fun, and Dakko Dakko's next title is one opportunity I absolutely had to pursue.”

Broadbent had largely been the only staff member of the micro studio on previous games, outside of collaborating with independent artist Gary Lucken for game art, but said that adding two new members to the team was a dynamic he was looking forward to.

Broadbent formerly worked for Q-Games, the Japanese studio behind the PixelJunk series.

He said: “It’s been superbly rewarding and enjoyable starting Dakko Dakko, and bringing two successful and highly personal games to players the world over, but I’ve missed the camaraderie and collaboration of a larger team.

“Thom and Dan don’t only bring considerable expertise and natural talent in their respective fields, but also boundless enthusiasm for gaming and a shared vision of what really makes games fun.”