Autodesk FBX and Vision Engine 8 combined with eyes on asset management
Engine firm Trinigy has announced that it has integrated support for Autodesk FBX asset exchange technology into Vision Engine 8.
The two firms have said that the deal will ease data exchange between the Trinigy game engine and several Autodesk tools including Autodesk Maya, Autodesk 3ds Max, Autodesk Softimage, Autodesk MotionBuilder and Autodesk Mudbox software.
“We’re very pleased to have Trinigy support FBX,” said vice president of Autodesk Games Marc Stevens.
“The easier it is for artists to move assets between content creation tools and runtime engines, the more efficient their process becomes. The adoption of FBX into the Vision Engine is a clear indication of Trinigy’s desire to support this trend toward greater interoperability.”
Trinigy GM Felix Roeken shared similar sentiments about the potential of the deal for artists.
“With the Vision Engine, our goal has always been to empower game developers with the greatest flexibility possible,” he said.
“Support for the import and export of Autodesk FBX files formats not only makes it easier for artists to work; it opens our engine to users and pipelines in a wider range of markets.”