Tandem launches GamesDev Masterclasses

Tandem launches GamesDev Masterclasses

By Ed Fear

January 29th 2010 at 10:18AM

One-day in-depth training events to cover design, business and production disciplines

Tandem Events has announced GamesDev Masterclasses - a series of small one-day workshops for game developers.

Tandem, which organises the Develop Conference in Brighton, has designed the tailored the days to specific professions within the industry, and has limited spaces at each event to 30 people.

The first two events take place on February 25th: a business masterclass dedicated to self-publishing, lead by Gamesbrief's Nicholas Lovell, and a design workshop run by Earnest Adams based on designing games for motion controllers.

Those two are followed by a production masterclass, presented by Roman Pichler and focused on effectively apply Scrum practices to game development.

”One of the things our research has told us is that game developers really appreciate the opportunity to explore certain topics in depth and to share and learn from their fellow developers – all with a view to furthering their professional development," said Andy Lane, managing director of Tandem Events.

"These MasterClasses have been designed to do just that – covering current “hot” topics such as self-publishing, agile project management and designing a game with motion."

Passes are available at an early-bird rate of £380 until February 8th. For more information, visit the event website.