Reckless Racing studio details its use of the LocDirect system

Pixelbite and Localize Direct praise partnership

Reckless Racing developer Pixelbite has shed some light on its use of Localize Direct’s LocDirect.

The Swedish studio, whose previous clients include Microsoft and EA, are amoung the first adopters of Localize Direct’s technology, which promises to better the localisation process for developers as well as publishers.

LocDirect, a system to streamline the process of localising the popular new iOS racing game, is designed to be highly customisable, and can scale to suit the project in development regardless of size.

"Localize Direct’s system has catered for every localisation need we’ve had so far." stated Mattias Olsson, managing director of Pixelbite Games. "It’s considered a must have in the suite of development tools we’re using today. We highly recommend it to any developer."

"Massive congratulations to Pixelbite Games and their success with Reckless Racing. It’s an amazing game and I’m glad that we could help the team focus on their core strengths. Their adoption of our middleware ensured that creative talents wouldn’t get bogged down with localisation issues." added Michael Souto, Business development director at LocalizeDirect.

"It also allows us to promote the fact that LocDirect is a tool that can help with loc demands of all sizes. The management of localisation assets can be a development nightmare whether there are two thousand or two million words."

The visually impressive top-down iOS driving game Reckless Racing was recently released after pre-launch hype atypical of most games for iPad, iPhone and iPod Touch.

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