Start your own studio: The essential guide

Start your own studio: The essential guide
Aaron Lee

By Aaron Lee

November 15th 2012 at 11:05AM

All the essential tips and tricks from our start-up special in one place

Develop’s start your own studio special, with tips and tricks from industry veterans on founding a company, is now available online in its entirety.

UKIE CEO Jo Twist, Playground Games’ Trevor Williams, FormerDroid’s Fee Stewart and others deliver advice on how to set a foundation, find funding, build a team and plenty more.

Start your own studio:
Understanding ownership: Alex Tutty breaks down the bewildering world of IP law

How to grow your studio: Mediatonic CEO David Bailey on forming a thriving game development business

How to find funding: UKIE CEO Jo Twist looks at the funding options available to start-ups

How game jams can benefit you: FormerDroid’s Fee Stewart reveals how a dev event sparked the creation of a BAFTA-nominated game

How to self-publish your game: TIGA CEO Richard Wilson offers a wealth of advice on self-publishing and where you can go to secure help

What a tech accelerator can do for you: Playmob's Jude Ower explains the value of getting help from a business support programme

Essential business development tips: Playground Games' Trevor Williams shares his top advice for those considering building up a new studio

The importance of community networks: GameFounders Lauri Antalainen looks at what you can gain from taking part in game-specific accelerator

This series of special features on starting your own studio was published in Develop #133, which is available through your browser and on iPad.

You can also view all of Develop’s start your own studio features, using the Start-up Special tag.