Splash Damage begins ramp up

Splash Damage begins ramp up

By Ed Fear

July 22nd 2008 at 11:39AM

UK independent developer readying for multi-platform partnership with Bethesda

Splash Damage has begun its expansion towards multi-platform development, announcing four new recruits and planning for many more.

The studio, which previously worked on Enemy Territory: Quake Wars, is looking to almost double its size to 60 people in order to embark on the multi-platform development of its latest unannounced project, a partnership with Oblivion developer Bethesda Softworks.

The new recruits to the SD fold are (clockwise from top left): Olivier Leonardi, who joins as art director having previously worked at Ubisoft on Rainbow Six: Vegas and Prince of Persia: The Two Thrones; ex-Criterion employee Chris Sweetman as audio director; Tim Appleby, previously of Bioware, as lead creative artist; and new producer Chris Dawson, who has worked on games as diverse as Driver and Evil Genius.

“I couldn't be more excited about this influx of amazing talent to Splash Damage, especially as we start developing for multiple platforms,” added Paul Wedgwood, owner and creative director of Splash Damage.

“Their experience and knowledge are a hugely positive contribution to Splash Damage and will help us further establish Splash Damage as one of the up-and-coming studios in the world.”
 
New art director Olivier Leonardi added: "I'm thrilled to be working here at Splash Damage. These guys treat each game as a unique creative exercise, rather than just going through the motions year after year, and that really impresses me."